Tags: Forlorn World; Ground Zero
Actually, I have seen lots of info on this game for quite a while, but I didn't know if they're actually going to make an English version, so I didn't post about it. But since <a target=_blank href=http://www.duckandcover.net>Duck and Cover</a> started posting about it, it seems they are. Anyway, <b>Trinity</b> is a Polish indie post-apoc cRPG in the works. Here's a snippet:
<br>
<ul><i>
<br>
All starts from chosing our parents. A couple of different personalities, with different traits, social status and skills. By chosing parents for your character you decide about some traits your character will recive in the moment of birth. Later all of them can be modified. You also decide how old will you start your adventure. When you will finish creating your character it's time for the creating of the world. In that case you will place the frontline and chose where the a-bombs will drop. You press [Enter]... Year 2002. War is a fact...
<br>
<br>
Main features:
<br>
<ul><li>full 3d, pseudo izometric view with the ability to rotate the camera
<br>
<li>FUDGE rpg system (http://www.fudgerpg.com)
<br>
<li>building the world by placing the frontline and chosing where the nuclear bombs exploded
<br>
<li>complicated system of NPC's and quests interdependent from the world that we created
<br>
<li>turn based combat</ul>
<br>
</ul></i>
<br>
Also, an interesting bit from the FAQ:
<br>
<ul><i>
<br>
Will Trinity be different from Fallout?
<br>
Yes! It will be bigger, harder, more interesting and with more post-nuclear feel.</i></ul>
<br>
...and with more modest makers.
<br>
<br>
Anyway, <a target=_blank href=http://bug.ii.uj.edu.pl/fallout/vdhp/trinity-grafika.html>here</a> you can find some concept art, and <a target=_blank href=http://angrenost.org/~trinity/>here</a> is the game's website, although it's only in Polish for now.
Actually, I have seen lots of info on this game for quite a while, but I didn't know if they're actually going to make an English version, so I didn't post about it. But since <a target=_blank href=http://www.duckandcover.net>Duck and Cover</a> started posting about it, it seems they are. Anyway, <b>Trinity</b> is a Polish indie post-apoc cRPG in the works. Here's a snippet:
<br>
<ul><i>
<br>
All starts from chosing our parents. A couple of different personalities, with different traits, social status and skills. By chosing parents for your character you decide about some traits your character will recive in the moment of birth. Later all of them can be modified. You also decide how old will you start your adventure. When you will finish creating your character it's time for the creating of the world. In that case you will place the frontline and chose where the a-bombs will drop. You press [Enter]... Year 2002. War is a fact...
<br>
<br>
Main features:
<br>
<ul><li>full 3d, pseudo izometric view with the ability to rotate the camera
<br>
<li>FUDGE rpg system (http://www.fudgerpg.com)
<br>
<li>building the world by placing the frontline and chosing where the nuclear bombs exploded
<br>
<li>complicated system of NPC's and quests interdependent from the world that we created
<br>
<li>turn based combat</ul>
<br>
</ul></i>
<br>
Also, an interesting bit from the FAQ:
<br>
<ul><i>
<br>
Will Trinity be different from Fallout?
<br>
Yes! It will be bigger, harder, more interesting and with more post-nuclear feel.</i></ul>
<br>
...and with more modest makers.
<br>
<br>
Anyway, <a target=_blank href=http://bug.ii.uj.edu.pl/fallout/vdhp/trinity-grafika.html>here</a> you can find some concept art, and <a target=_blank href=http://angrenost.org/~trinity/>here</a> is the game's website, although it's only in Polish for now.