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Tags: Rise of the Argonauts
... <a href="http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/">or so say RockPaperShotgun in their latest Q&A with Charley Price</a>, "the lead designer on Codemasters’ new action RPG":
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<blockquote>The Gods are integral to how the game plays out - effectively defining how you’ll fight in combat and how your character will develop as the game goes on. Yes, that’s right. This isn’t a God Of War type beat ‘em up, it’s an role-playing game… but what kind of RPG should we expect?
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“At Liquid we have always gone out of our way to provide the player with a unique, immersive experience while at the same time planting our flag somewhere new,” said Price. “When we set out to create Rise of the Argonauts, we didn’t start with the intention of creating an action game or creating an RPG – rather, our goal was to recreate the experience of playing a myth. Thus, instead of just grabbing various elements from action games and dropping them into an RPG, we only drew upon those components that served the best interest of our goals and discarded the rest.”
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Price also had something to say about where is the action-RPG might be going. What would Rise Of The Argonauts’ contribution to the development of this genre be? “I think games in general are moving towards more complete and immersive experiences,” said Price. “At Liquid, we’re fond of saying that movies aren’t advertised with things like ‘We’ve got track cameras, and 18 varieties of guns and 7 different monsters…’, instead they talk about the story and the characters, what the movie is about, not what it is composed of. Games are moving in that direction, where we can stop talking about how many weapons you can collect, and start talking about the experiences that you’ll have.”</blockquote>
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Immersive? But I thought games weren't immersive unless they were first person? Gosh, whatever will Bethesda think if they read that.
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Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
... <a href="http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/">or so say RockPaperShotgun in their latest Q&A with Charley Price</a>, "the lead designer on Codemasters’ new action RPG":
<br>
<blockquote>The Gods are integral to how the game plays out - effectively defining how you’ll fight in combat and how your character will develop as the game goes on. Yes, that’s right. This isn’t a God Of War type beat ‘em up, it’s an role-playing game… but what kind of RPG should we expect?
<br>
<br>
“At Liquid we have always gone out of our way to provide the player with a unique, immersive experience while at the same time planting our flag somewhere new,” said Price. “When we set out to create Rise of the Argonauts, we didn’t start with the intention of creating an action game or creating an RPG – rather, our goal was to recreate the experience of playing a myth. Thus, instead of just grabbing various elements from action games and dropping them into an RPG, we only drew upon those components that served the best interest of our goals and discarded the rest.”
<br>
<br>
...
<br>
<br>
Price also had something to say about where is the action-RPG might be going. What would Rise Of The Argonauts’ contribution to the development of this genre be? “I think games in general are moving towards more complete and immersive experiences,” said Price. “At Liquid, we’re fond of saying that movies aren’t advertised with things like ‘We’ve got track cameras, and 18 varieties of guns and 7 different monsters…’, instead they talk about the story and the characters, what the movie is about, not what it is composed of. Games are moving in that direction, where we can stop talking about how many weapons you can collect, and start talking about the experiences that you’ll have.”</blockquote>
<br>
Immersive? But I thought games weren't immersive unless they were first person? Gosh, whatever will Bethesda think if they read that.
<br>
<br>
Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>