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Game News Hinterland, indie PC party-based sim/RPG thing

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,544
Tags: Hinterland; Tilted Mill

<a href="http://www.tiltedmill.com/hinterland/">Tilted Mill Entertainment have announced Hinterland</a>. It seems to be a sort of sim-game with RPG bits thrown in and it'll be offered as a $20 direct download. Here's a bit of info on the game:
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<blockquote>Features
<br>
<ul><li>Fantasy role-playing and character development</li>
<br>
<li>Party-based tactical combat, including item use</li>
<br>
<li>Base building, including building upgrades</li>
<br>
<li>Innovative combat stat leveling system</li>
<br>
<li>Random world generation for maximum replay</li>
<br>
<li>Folklore / fantasy setting</li>
<br>
<li>Intimate scale</li></ul></blockquote>
<br>
You can <a href="http://www.tiltedmill.com/hinterland/">check the official site</a> for artwork of nudey mermaids and giants. Tom Chick has also done a <a href="http://fidgit.com/archives/2008/07/tilted-mill-heads-out-into-the.php">Q&A about the game on fidgit</a>:
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<blockquote><b>TC: On the feature list, "party-based tactical combat" implies the game breaking out into turn-based battles. Is this the case? If not, how will battles work? Is it hands-off Majesty style fighting?</b>
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<br>
CB and JF: Play follows your character continuously, so when he/you are in the village, you can interact with the village. As you move outside the village you encounter enemies and other characters and creatures. Combat can happen anywhere – the village can be attacked, you’ll discover hostile lairs in the countryside, etc. You directly control only yourself throughout the game, and some of the fun comes from the fact that you don’t directly control any of the folks on whom your success is dependent (which is entirely the case in [city-builder] games). Your success in combat depends largely on which followers you bring with you, and how you equip them. Because your party is only a maximum of four characters (including you), what you do tactically with yourself is extremely important-- and no, you do all of your fighting and should you flee, your party flees with you. But the really interesting context for combat is not just about deciding who is going to be best to bring, in terms of combat victory, but also thinking about what happens if you lose that guy. In a village with a dozen people, each person’s specific capabilities are critical.</blockquote>
<br>
Sounds interesting.
<br>
<br>
Thanks <b>Ryuken</b>!
 

Shoelip

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Joined
Sep 27, 2006
Messages
1,814
Doesn't sound all that interesting to me. It could be cool if they actually do simulate something like being the ruler/leader of a town/village and you could raise it to being a city with an army to lead and stuff, but from what's been said it seems like just another generic fantasy ARPG. They didn't really say a thing about city building.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
After they did such a great job with Sim Societies and Caesar IV, I'm sure this game is going to be fantastic.
 

Uz0rnaem

Scholar
Joined
Jan 12, 2006
Messages
308
He didn't actually answer the initial question. Seems like they're not too eager to go into detail about the gameplay, which is always suspicious, but I usually like this kind of genre-blending, so I'll give them the benefit of the doubt for now, even though SCS really was a total letdown.

It certainly does sound interesting in theory.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
is this something like a more hands on Majesty?
 

Severian Silk

Guest
CB and JF said:
You directly control only yourself throughout the game, and some of the fun comes from the fact that you don’t directly control any of the folks on whom your success is dependent (which is entirely the case in [city-builder] games). Your success in combat depends largely on which followers you bring with you, and how you equip them.
Sounds like GearHead. I have always wished I could control the entire party in that game, too.
OldSkoolKamikaze said:
...so is it turn-based or not?
I want to know too.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
The first screenshots of Caesar IV looked pretty good too.
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
I really like those screenshots and the artwork. "fast paced RPG combat" unfortunately doesn't sound like it'll be turnbased, but everything else is very promising.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
There's no way it's going to be turn based. Maybe RTwP. The most realistic hopes is for a solid sim with non offensive combat.
 

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