Spazmo
Erudite
Tags: Star Wars: Knights of the Old Republic
<a href=http://www.computergaming.com>Computer Gaming World</a> have <a href=http://www.computergaming.com/article2/0,4364,1364455,00.asp>previewed</a> <a href=http://www.bioware.com>BioWare</a>'s Star Wars RPG, <a href=http://www.swkotor.com>Knights of the Old Republic</a>.
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<blockquote>Knights of the Old Republic begins in epic Star Wars fashion, with your custom-designed character narrowly escaping a devastating space attack by a Sith fleet and central villain Darth Malak by ejecting via escape pod. While the overarching meta-goal—in one version of the story, at least—revolves around saving the galaxy from the Sith, the joy lies not in the end results, but in a wildly open-ended journey that will leave even the crustiest gamers breathless.
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<u>The nonlinear missions, quests, character subplots</u>, minigames, weapon load-outs, character improvements, and space battles would fill every single page of this magazine, so here's the short version: From completing seemingly inconsequential tasks that loop back around later in the game to gleefully wading through the Diablo-esque slew of weapons, items, upgrades, and armor, there's more game in KOTOR than you can wrap your mind around. At least the first time through.</blockquote>
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I'd be happy if it was true. I really would. But I still doubt it.
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Thanks, <b>Vault Dweller!</b>
<a href=http://www.computergaming.com>Computer Gaming World</a> have <a href=http://www.computergaming.com/article2/0,4364,1364455,00.asp>previewed</a> <a href=http://www.bioware.com>BioWare</a>'s Star Wars RPG, <a href=http://www.swkotor.com>Knights of the Old Republic</a>.
<br>
<br>
<blockquote>Knights of the Old Republic begins in epic Star Wars fashion, with your custom-designed character narrowly escaping a devastating space attack by a Sith fleet and central villain Darth Malak by ejecting via escape pod. While the overarching meta-goal—in one version of the story, at least—revolves around saving the galaxy from the Sith, the joy lies not in the end results, but in a wildly open-ended journey that will leave even the crustiest gamers breathless.
<br>
<br>
<u>The nonlinear missions, quests, character subplots</u>, minigames, weapon load-outs, character improvements, and space battles would fill every single page of this magazine, so here's the short version: From completing seemingly inconsequential tasks that loop back around later in the game to gleefully wading through the Diablo-esque slew of weapons, items, upgrades, and armor, there's more game in KOTOR than you can wrap your mind around. At least the first time through.</blockquote>
<br>
<br>
I'd be happy if it was true. I really would. But I still doubt it.
<br>
<br>
Thanks, <b>Vault Dweller!</b>