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Tags: Rise of the Argonauts
<a href="http://www.totalvideogames.com/articles/Rise_of_the_Argonauts_QA_13599.htm">Here's a Total Video Games interview with Liquid Entertainment's President about Rise of the Argonauts</a>:
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<blockquote><b>TVG: For many, the story of Jason and the Argonauts is synonymous with the classic 1960s movie; how will Rise of the Argonauts set out to change all that?</b>
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Like the Ray Harryhausen movie, we're departing from the myth but, we're going a bit further than they did. We're assembling the X-Men of Greek mythology. The Jason myth is one of the only places in Greek mythology that you get such a confluence of great heroes and we couldn't pass up the opportunity to take it to the next level.
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<b>TVG: Argonauts will face some serious competition as an RPG this autumn, most notably from Bethesda's Fallout 3. What do you think will enable Rise of the Argonauts' mythical story to stand out from their post-apocalyptic world?</b>
<br>
<br>
You know, Bethesda is great, we have a lot of respect for them. They've certainly gotten lots of my money over the years. Fallout is a deep, classic RPG in the sense that it involves developing a character through stats, equipment management and so on. We offer something with a different flavour. We have our own, rich world but we're also making our own stamp on the genre, streamlining a lot of the menu driven RPG play and turn based combat for an immersive, continuous, real time in-world experience. We've got these fantastic stories, characters that have lasted the test of time, and brutal real-time combat. And of course, it's evidently more of a fantasy game than post-apocalyptic, so we certainly offer a different proposition and experience. </blockquote>
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I don't think this game is quite aimed at fans of the 1960's movie.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee, like everything else will be today</a>
<a href="http://www.totalvideogames.com/articles/Rise_of_the_Argonauts_QA_13599.htm">Here's a Total Video Games interview with Liquid Entertainment's President about Rise of the Argonauts</a>:
<br>
<blockquote><b>TVG: For many, the story of Jason and the Argonauts is synonymous with the classic 1960s movie; how will Rise of the Argonauts set out to change all that?</b>
<br>
<br>
Like the Ray Harryhausen movie, we're departing from the myth but, we're going a bit further than they did. We're assembling the X-Men of Greek mythology. The Jason myth is one of the only places in Greek mythology that you get such a confluence of great heroes and we couldn't pass up the opportunity to take it to the next level.
<br>
<br>
<b>TVG: Argonauts will face some serious competition as an RPG this autumn, most notably from Bethesda's Fallout 3. What do you think will enable Rise of the Argonauts' mythical story to stand out from their post-apocalyptic world?</b>
<br>
<br>
You know, Bethesda is great, we have a lot of respect for them. They've certainly gotten lots of my money over the years. Fallout is a deep, classic RPG in the sense that it involves developing a character through stats, equipment management and so on. We offer something with a different flavour. We have our own, rich world but we're also making our own stamp on the genre, streamlining a lot of the menu driven RPG play and turn based combat for an immersive, continuous, real time in-world experience. We've got these fantastic stories, characters that have lasted the test of time, and brutal real-time combat. And of course, it's evidently more of a fantasy game than post-apocalyptic, so we certainly offer a different proposition and experience. </blockquote>
<br>
I don't think this game is quite aimed at fans of the 1960's movie.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee, like everything else will be today</a>