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Game News Diablo 3 designer responds directly to the gritty fan art

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,544
Tags: Diablo III

News about Diablo 3's art direction abounds but this one's a little different. <a href="http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/">MTV Player sat down with Jay Wilson</a> and showed him all those fan-made grittier art designs for Diablo 3. Well, Jay spat back on what was wrong with the photoshopped fan attempts. Here's a bit:
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<blockquote><b>#1 - Light Radius on Witch Doctor in Dungeon (Blizzard shot followed by fan-altered shot)</b>
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Jay Wilson, Designer of “Diablo III”: The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.
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Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us. A lot of the lighting stuff I think is very cool, but it’s also not very doable for us.</blockquote>
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Snap.
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Thanks <b>PlanHex</b>!
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
That second, grainy one just doesn't look all that good. The top one looks great though. But... need to cater to people with crappy computers... oh well.
 

Shoelip

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Sep 27, 2006
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You know they do have to make any profit at all right...
 

Micmu

Magister
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Aug 20, 2005
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Location
ALIEN BASE-3
Mareus said:
So why change from 2D to 3D?
So they can make close-up screenshots from various angles for magazines.

On a serious note, I don't think 3D can be as useless in Diablo like it was in HoMM V (useless AND devastatingly annoying). It's all about the camera.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
Mareus said:
So why change from 2D to 3D?
So they can have more than 3 armor styles, more variation in animation, male/female chioce, higher resolution, better particle effects, use less HDD space, etc.
 

Allanon

Augur
Joined
Oct 11, 2005
Messages
249
J1M said:
Mareus said:
So why change from 2D to 3D?
So they can have more than 3 armor styles, more variation in animation, male/female chioce, higher resolution, better particle effects, use less HDD space, etc.

As far as style and variation go, 2d has an advantage. It's easier for an artist to make good looking pictures, than to make that texture look as good. One advantage I've seen so far for 3d is that it allows to create some more interesting environments...such as chasms from which the monsters can crawl or fall into or real time destroyable surrounding..etc.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I suppose the comments were fair enough, but those were quick and sloppy Photoshop edits by the look of them. They were out to prove themselves right, rather than ever concede anything or even suggest that there were ideas that could be worked upon. They'd happily make out that it was all beyond the thinkable if it means they don't need to make changes, even if it would only require an edit here or there to sort out the complaints they had with the fan versions.
 

Herbert West

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Nov 19, 2007
Messages
1,293
Duh, I can imagine all the negative press if Diablo 3 was to stay 2d. If some journos ask blizzard why they haven't updated the tech and moved to first person view instead sticking to some technologicaly inferior iso, it's easy to see one of the main reasons of moving to 3d.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
Man, that was alot of spin. He could've just said, "we've made some cost-benefit analysis and decided that the Warcraft art direction is the way to go, kthxbye" and it would've been just as "enlightening." Citing the over-the-top SFX in D2 as rationale for why Blizzard has switched from a color pallette that actually had the color black to one where dark dungeons are conveniently illuminated by some kind of blue-green glow - ala Warcraft III/World of Warcraft - just reeks of desperation.

Don't get me wrong, I'm sure Diablo III will be a great game, but saying that it's got the same art direction as Diablo II is simply, from what I've seen so far, incorrect. If you can't tell the difference between the Diablo and Warcraft worlds I suggest you go back and replay them. Diablo is to Warcraft as Conan is to Narnia: one's about fighting Lovecraftian demons from Hell, the other an epic journey in a kingdom of furries and bright colors. Not the same.

That said, I'm completely in agreement about the need for variations in environments. Yet, I disagree that the old Diablo art style was incapable of producing such variations - clearly, Diablo II was varied enough, as Wilson himself admits. So, let's hope they actually deliver on this legacy feature, and don't just make all their areas look like World of Warcraft instances.
 

elander_

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It's amazing how the color palette can bring comparisons between Conan and Narnia.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
Notable examples (one of the following isn't like the others...):

(Diablo II)

57_Endugu.jpg


(Diablo III)

diablo3_003.jpg


(World of Warcraft)

1.jpg
[/img]
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I'm not a fan of the World of Warcraft/WC3 look that seems to be very popular nowadays. I don't like the style.
 

elander_

Arbiter
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Oct 7, 2005
Messages
2,015
There's still some important differences between WoW and Diablo3 art style. In WoW monsters are often disproportionate with huge dragon bosses or whatever. You can see in those screens there is little regard for proportions, and that is not the case with Diablo 3 screens. I think that in terms of proportions they are maintaining the same style as the previous games.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I agree it is better than the true Warcraft look in that regard.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
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Location
Brooklyn, NY
This isn't a huge deal to me, just a minor preference for the old style. Still, I could deal without the bullshit excuses about technology limits. I understand that the photoshop jobs aren't fair, but the art direction and glowy thing going on is obviously something they're purposely going for.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
Allanon said:
J1M said:
Mareus said:
So why change from 2D to 3D?
So they can have more than 3 armor styles, more variation in animation, male/female chioce, higher resolution, better particle effects, use less HDD space, etc.

As far as style and variation go, 2d has an advantage. It's easier for an artist to make good looking pictures, than to make that texture look as good. One advantage I've seen so far for 3d is that it allows to create some more interesting environments...such as chasms from which the monsters can crawl or fall into or real time destroyable surrounding..etc.
No. Drawing one picture is easier. Drawing enough frames for every single animation you want in a consistent style is a lot harder than spending the time to get it right in an object + texture + animation.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
i like the warcraft style art, but loved the diablo atmospehre - i don't see the two necessarily working together, but who knows what they'll do.
 

RK47

collides like two planets pulled by gravity
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Feb 23, 2006
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Not Here
Dead State Divinity: Original Sin
yawn you guys are being selective when it comes to D2 art. I recall there were some instance of bad colourings of neon lights in that game, namely poison effects that were neon green, purple curses, blue ice bolts that just lit up the whole dungeon like a disco.

Wow. damn gritty in there. I hope blizzard put that back in D3. It provides so much atmosphere.

You know it’s like, it’s a waterfall. My favorite [criticism] is the one that analyzed the light refraction angle, and told us why from that angle seeing a rainbow would actually be impossible. Oh yeah, and it was upside down because the colors were reversed. And we’re like, “This is a whole different world than ours! Who’s to say that light refracts the same in the Diablo world?” [laughs]

he's Roffling at ya.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
RK47 said:
yawn you guys are being selective when it comes to D2 art.

Well, duh. It'd be pretty stupid if we insisted they put in the things that we didn't like into the sequel, rather than saying what we did like and want to see again.
 

Dandelion

Novice
Joined
Dec 26, 2007
Messages
54
Location
Italy
Azarkon said:
Man, that was alot of spin. He could've just said, "we've made some cost-benefit analysis and decided that the Warcraft art direction is the way to go, kthxbye" and it would've been just as "enlightening." Citing the over-the-top SFX in D2 as rationale for why Blizzard has switched from a color pallette that actually had the color black to one where dark dungeons are conveniently illuminated by some kind of blue-green glow - ala Warcraft III/World of Warcraft - just reeks of hypocrisy.

Don't get me wrong, I'm sure Diablo III will be a great game, but saying that it's got the same art direction as Diablo II is simply, from what I've seen so far, incorrect. If you can't tell the difference between the Diablo and Warcraft worlds I suggest you go back and replay them. Diablo is to Warcraft as Conan is to Narnia: one's about fighting Lovecraftian demons from Hell, the other an epic journey in a kingdom of furries and bright colors. Not the same.
*
Fixed.

90% of those anwers are totally nonsense. But you know, there will always be some idiot agreeing that without the gay colours and cartoonish style you can't distinguish the characters on screen nor create some variety with the graphic...
 

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