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Review Depths of Peril gets some Belated Attention

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Depths of Peril

Tom Chick finally got around to trying Soldak's <a href="http://www.soldak.com/Depths-of-Peril/Overview.html">Depths of Peril</a> and slapped up a <a href="http://fidgit.com/archives/2008/08/depths-of-peril-will-do-quite.php">review</a> on his <a href="http://fidgit.com/">Fidgit</a> blog.
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<blockquote>But the really cool part is that while you're out adventuring, so too are heroes from other clans. You all set out from the same town hub, and you all resurrect from the lifestones in your cottages. You'll see your neighbors running around in the world, doing their own things, hacking aside monsters, and sometimes stealing your kills or beating you to quest goals. Sometimes you'll kill each other because clans don't always get along. They bicker and ally and rattle sabers and exchange trinkets, sometimes with you. There's diplomacy system here like you'd expect to find in an epic strategy game. Hey, Defenders of Virtue, how about I sell you this breastplate I don't need? Yo, Treasure Hunters, how about you and me team up against the Brutal Slayers? Hey, Shining Blades, want to get a trade route going to improve our incomes?</blockquote>
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And Jay Barnson the <a href="http://www.rampantgames.com/blog/">Rampant Coyote</a> <a href="http://www.rampantgames.com/blog/2008/08/depths-of-peril-creator-steven-peeler.html">interviewed</a> Steven "Soldak" Peeler about indie development.
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<blockquote>This didn’t exactly surprise me, but there are a lot of non-game things you must do as an indie like setting up your business, taxes, creating a website, marketing, taxes, interacting with your customers, and more taxes. Did I mention taxes?
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One thing that did surprise me is how hard it is too find good artists and level designers that actually have free time. I guess in retrospect this really shouldn’t have surprised me. Most of the people I find either aren’t very good, are already crunching (working more than full time) at a game company, or can’t/won’t work for royalties.
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Another thing I have learned the hard way, RPGs are complex beasts especially when you go and add things like a dynamic world and opposing factions.</blockquote>
 

LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
I'm interested in seeing the rest of Jay's interviews from his "Going Rogue" article. What was slapped up on the Escapist only had the supercondensed Readers Digest versions.
 

Antagonist

Liturgist
Joined
Jan 6, 2004
Messages
484
Location
Glorious Vaterland
Another game which is high on my list of games which I intend to purchase once I'm through the current crop which I aquired recently. It's really pathetic though that even independent game developers have to suffer from pirateting although they, more than anybody else, are dependent on each sale to keep going. I simply don't understand the short-sightedness of pirates which shoot themselves in the foot with such behaviour.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Because everything is free on the net! It's like a whole new social concept, man!
 

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