Elwro
Arcane
Tags: Bethesda Softworks; Fallout 3
A site called <b>IncGamers</b> have managed to score an <a href="http://www.incgamers.com/Games/1341/interviews/140/INTERVIEW-Fallout-3">interview</a> with Pete Hines. After some initial confusion regarding loading times and sandboxiness of the game, we have the following:<blockquote><b>So talk to us about the place it was set...Washington D.C., the capitol of the United States. How true is the area and maps to the real Washington D.C.? And how big, as a sandbox, is it in kilometers, miles? </b>
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It is based on the real D.C., it is accurate to the actual topography of the area in and around D.C. We haven't actually measured how big it is, so I'm not sure how many kilometers it is. What we actually did was compress the scale and space between locations so that not only does it include a portion of Washington D.C., but you can go out and explore Maryland and Virginia and the suburbs and wasteland outside of D.C. Compressing that space allows us to get you between distances that would normally be far too far to walk or explore in a game. You can spend, literally, almost a hundred hours just exploring.</blockquote>You'd think a journalist would know the difference between a capital and the Capitol. And I don't get what Pete's trying to imply here. Since distances between places are decreased, people will be able to spend <i>more</i> time exploring?
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Another one:
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<blockquote><b>So how are you recognised as a good or bad person? Is it a physical attribute, or is it more of an AI thing?</b>
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That's really an AI thing. There is no guard system, there is no police system, basically you alert the opposing team when you kill someone or steal something.</blockquote>In other words, it's no use hiding before you steal something. Bethesda: teaching children honesty since 2008.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
A site called <b>IncGamers</b> have managed to score an <a href="http://www.incgamers.com/Games/1341/interviews/140/INTERVIEW-Fallout-3">interview</a> with Pete Hines. After some initial confusion regarding loading times and sandboxiness of the game, we have the following:<blockquote><b>So talk to us about the place it was set...Washington D.C., the capitol of the United States. How true is the area and maps to the real Washington D.C.? And how big, as a sandbox, is it in kilometers, miles? </b>
<br>
<br>
It is based on the real D.C., it is accurate to the actual topography of the area in and around D.C. We haven't actually measured how big it is, so I'm not sure how many kilometers it is. What we actually did was compress the scale and space between locations so that not only does it include a portion of Washington D.C., but you can go out and explore Maryland and Virginia and the suburbs and wasteland outside of D.C. Compressing that space allows us to get you between distances that would normally be far too far to walk or explore in a game. You can spend, literally, almost a hundred hours just exploring.</blockquote>You'd think a journalist would know the difference between a capital and the Capitol. And I don't get what Pete's trying to imply here. Since distances between places are decreased, people will be able to spend <i>more</i> time exploring?
<br>
<br>
Another one:
<br>
<blockquote><b>So how are you recognised as a good or bad person? Is it a physical attribute, or is it more of an AI thing?</b>
<br>
<br>
That's really an AI thing. There is no guard system, there is no police system, basically you alert the opposing team when you kill someone or steal something.</blockquote>In other words, it's no use hiding before you steal something. Bethesda: teaching children honesty since 2008.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>