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Preview Drakensang Demo Impressions

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,550
Tags: Drakensang

<a href="http://gamebanshee.com/previews/drakensangdemo1.php">GameBanshee have written up their impressions of the Drakensang demo</a>. Here's a
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<blockquote>The upside of this is that Drakensang offers a fresh game in a time when “brown is real” is all the rage. It's been a while since I've seen grass that’s actually green in games, let alone with butterflies flying about. Radon Labs did a really good job designing the world and it looks very well-made despite some graphical limitations, with detailed and careful placement of plants and animals making for a convincing game world.
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The quest design appears to be fairly basic and straight-forward in nature. The objectives are predictable and safe - “find this item”, “go there and kill the foozle”, etc. Rather than providing clear instructions on where to go, the game utilizes map markers and a quest compass, much to its detriment. </blockquote>
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Read on to find out how the combat has that "Infinity Engine" feel.
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Thanks <b>Brother None</b>!
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Rather than providing clear instructions on where to go, the game utilizes map markers and a quest compass, much to its detriment.
Simply not true.
Quest areas are marked on the map if you were told where to look. You are told where to look most of the time, but not always. If you're told to look for a lost package there is no marker but a desciption in what area it will most likely be. If you are told to look for a lost person the area will also not be marked.
 

Dark Matter

Prophet
Joined
Jun 17, 2007
Messages
1,227
Location
Toronto
Shannow said:
Rather than providing clear instructions on where to go, the game utilizes map markers and a quest compass, much to its detriment.
Simply not true.
Quest areas are marked on the map if you were told where to look. You are told where to look most of the time, but not always. If you're told to look for a lost package there is no marker but a desciption in what area it will most likely be. If you are told to look for a lost person the area will also not be marked.
You mean like in Oblivion? I'm pretty sure there was no quest compass for that quest whichs ask you to find that lost tomb or something.

And even if it's just limited to quests where you're told what to look, it's still a pretty dumb feature. God forbid someone has to actually read what the NPC told them and decide what to do based on their simple directions.
 
Joined
Jul 26, 2008
Messages
355
There was no mention of epicness at all!

<a href="http://gamebanshee.com/screenshots/drakensangthedarkeye/demo/screenshot5.jpg">But this chick looks pretty hot, so it's a wash</a>.

I will have to reflect on this later.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Shannow said:
Simply not true.
Quest areas are marked on the map if you were told where to look. You are told where to look most of the time, but not always. If you're told to look for a lost package there is no marker but a desciption in what area it will most likely be. If you are told to look for a lost person the area will also not be marked.

Really? I could've sworn it marked my quest for the confused archmage quest. Then again, that might have been a marker from another quest in the same region.
 

Noceur

Liturgist
Joined
Mar 23, 2006
Messages
199
Location
Tar Pits
Anyone know what the release date is for the english language version? And is there going to be an english demo? I can't seem to find any info about it on the drankensang website.
 

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