- Joined
- Jun 18, 2002
- Messages
- 28,544
Tags: Age of Decadence; Vault Dweller
Vince D Weller is whoring out his game again. <a href="http://alleyofinfiniteangles.com/node/23">This time over at Alley of Infinite Angles</a>:
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<blockquote>The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire.</blockquote>
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Failure to use the word epic. Minus marks.
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<blockquote><b>5. What is Age of Decadence’s target market? Will it be able to attract new, or younger, generations to this kind of RPGs? Is that your goal?</b>
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I have no goal in this regard and I don't target anyone. I'm simply making a game I would want to play myself. If it turns out that there is enough people who are interested in such games, the existence of market will be officially announced and we'll continue making games we like. Otherwise...
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On our forums you can find many young players and many seasoned veterans who've seen many gaming winters. I don't think it's a question of age. It's a matter of personal preference.</blockquote>
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Needs more hype and a useless trailer. And about their style of asking for feedback:
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<blockquote>It's not about designing by committee. It's not about being unsure and asking people to do your job for you. It's about presenting your vision to people and letting them help you polish it and make it better. We started showing everything and getting feedback from day one, and once we realized the benefits, it became our way of doing things. Pretty much every aspect of the game was presented to our fans who did their best to tear it apart (fucking savages) and help us "think of everything".</blockquote>
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Why bother getting it right the first time? Just release the Enhanced Edition a year later that makes the game work. ZING!
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Thanks <b>Tigranes</b>!
Vince D Weller is whoring out his game again. <a href="http://alleyofinfiniteangles.com/node/23">This time over at Alley of Infinite Angles</a>:
<br>
<blockquote>The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire.</blockquote>
<br>
Failure to use the word epic. Minus marks.
<br>
<blockquote><b>5. What is Age of Decadence’s target market? Will it be able to attract new, or younger, generations to this kind of RPGs? Is that your goal?</b>
<br>
<br>
I have no goal in this regard and I don't target anyone. I'm simply making a game I would want to play myself. If it turns out that there is enough people who are interested in such games, the existence of market will be officially announced and we'll continue making games we like. Otherwise...
<br>
<br>
On our forums you can find many young players and many seasoned veterans who've seen many gaming winters. I don't think it's a question of age. It's a matter of personal preference.</blockquote>
<br>
Needs more hype and a useless trailer. And about their style of asking for feedback:
<br>
<blockquote>It's not about designing by committee. It's not about being unsure and asking people to do your job for you. It's about presenting your vision to people and letting them help you polish it and make it better. We started showing everything and getting feedback from day one, and once we realized the benefits, it became our way of doing things. Pretty much every aspect of the game was presented to our fans who did their best to tear it apart (fucking savages) and help us "think of everything".</blockquote>
<br>
Why bother getting it right the first time? Just release the Enhanced Edition a year later that makes the game work. ZING!
<br>
<br>
Thanks <b>Tigranes</b>!