Spazmo
Erudite
Tags: Temple of Elemental Evil
<a href=http://www.armchairempire.com>Armchair Empire</a> have a generally positive <a href=http://www.armchairempire.com/Reviews/PC%20Games/temple-elemental-evil.htm>review</a> of <a href=http://www.troikagames.com>Troika</a>'s <a href=http://www.greyhawkgame.com>Temple of Elemental Evil</a>, giving the game a score of <b>8.0 out of 10</b>.
<br>
<br>
<blockquote>The Temple of Elemental Evil is based on the classic Gary Gygax-penned module for the pen-and-paper RPG Dungeons & Dragons. It is a module that I remember fondly, though nearly twenty years removed from playing it, or any other RPG module, the details were more than a little fuzzy. In fact, though the game is apparently (according to the geek-on-the-street interviews I conducted) a faithful fleshing out of the original module, nothing seemed familiar to me at all. Well, that’s not totally true—none of the events or encounters jumped out at me, but the game definitely evoked the feel of those classic modules with the wimpy early encounters that eventually ratchet up to stunning encounters with some of the truly cool beasties of the D&D universe (including creepy Shadows that are only visible when the light hits them just right and the ubiquitous green slimes).</blockquote>
<br>
<br>
Too bad they let some of that green slime into the code, though.
<br>
<br>
Spotted at <a href="http://www.bluesnews.com">Blues News</a>.
<a href=http://www.armchairempire.com>Armchair Empire</a> have a generally positive <a href=http://www.armchairempire.com/Reviews/PC%20Games/temple-elemental-evil.htm>review</a> of <a href=http://www.troikagames.com>Troika</a>'s <a href=http://www.greyhawkgame.com>Temple of Elemental Evil</a>, giving the game a score of <b>8.0 out of 10</b>.
<br>
<br>
<blockquote>The Temple of Elemental Evil is based on the classic Gary Gygax-penned module for the pen-and-paper RPG Dungeons & Dragons. It is a module that I remember fondly, though nearly twenty years removed from playing it, or any other RPG module, the details were more than a little fuzzy. In fact, though the game is apparently (according to the geek-on-the-street interviews I conducted) a faithful fleshing out of the original module, nothing seemed familiar to me at all. Well, that’s not totally true—none of the events or encounters jumped out at me, but the game definitely evoked the feel of those classic modules with the wimpy early encounters that eventually ratchet up to stunning encounters with some of the truly cool beasties of the D&D universe (including creepy Shadows that are only visible when the light hits them just right and the ubiquitous green slimes).</blockquote>
<br>
<br>
Too bad they let some of that green slime into the code, though.
<br>
<br>
Spotted at <a href="http://www.bluesnews.com">Blues News</a>.