Spazmo
Erudite
Tags: Neverwinter Nights: Hordes of the Underdark
<a href="http://www.gamespot.com/pc">Gamespot PC</a> have their <a href=http://www.gamespot.com/pc/rpg/neverwinternightsxp2/review.html>review</a> of <a href=http://www.bioware.com>BioWare</a>'s latest NWN expansion, <a href=http://nwn.bioware.com>Hordes of the Underdark</a> up. They liked it and it scores a solid <b>8.2 out of 10</b>.
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<blockquote>This time around, you can recruit up to two followers to join you (instead of having only one as in the previous games) so that you can actually have some semblance of a well-rounded adventuring party. However, having a larger party can be both a blessing and a curse. Although the extra firepower is welcome in the challenging confines of the Underdark, you still don't have direct control over your followers. This means that, just like in the previous game, they'll occasionally charge after a large group of monsters you may have hoped to avoid or ambush, or they'll sometimes get lost or end up too far away to help. However, a larger party means that you can better compensate for your own character's weaknesses. Additionally, Hordes lets you manipulate your henchmen's inventory, and it lets you direct their paths of advancement. Several of the characters who join you are "multiclass" characters who follow more than one profession, so you can direct them to advance in certain classes in favor of others.</blockquote>
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What NWN needs is a henchman voice command interface, so that I can scream "UNLOCK THE GODDAMN CHEST, YOU HALFLING CUNT!" into a microphone after he ignores my mouse commands and see that useless bag of crap Tomi scurry over to the chest in question.
<a href="http://www.gamespot.com/pc">Gamespot PC</a> have their <a href=http://www.gamespot.com/pc/rpg/neverwinternightsxp2/review.html>review</a> of <a href=http://www.bioware.com>BioWare</a>'s latest NWN expansion, <a href=http://nwn.bioware.com>Hordes of the Underdark</a> up. They liked it and it scores a solid <b>8.2 out of 10</b>.
<br>
<br>
<blockquote>This time around, you can recruit up to two followers to join you (instead of having only one as in the previous games) so that you can actually have some semblance of a well-rounded adventuring party. However, having a larger party can be both a blessing and a curse. Although the extra firepower is welcome in the challenging confines of the Underdark, you still don't have direct control over your followers. This means that, just like in the previous game, they'll occasionally charge after a large group of monsters you may have hoped to avoid or ambush, or they'll sometimes get lost or end up too far away to help. However, a larger party means that you can better compensate for your own character's weaknesses. Additionally, Hordes lets you manipulate your henchmen's inventory, and it lets you direct their paths of advancement. Several of the characters who join you are "multiclass" characters who follow more than one profession, so you can direct them to advance in certain classes in favor of others.</blockquote>
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What NWN needs is a henchman voice command interface, so that I can scream "UNLOCK THE GODDAMN CHEST, YOU HALFLING CUNT!" into a microphone after he ignores my mouse commands and see that useless bag of crap Tomi scurry over to the chest in question.