Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Sacred 2 divides reviewers

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Tags: Ascaron Entertainment; Sacred 2

The new h&s from Ascaron has a couple of new reviews, one fairly positive, one quite devastating. So, a site called Honest Gamers has some <a href="http://www.honestgamers.com/systems/content.php?review_id=7529&platform=PC&abr=PC&gametitle=Sacred+2%3A+Fallen+Angel">bad news</a> for the fans of the original game:<blockquote>The complexity of actually playing the game sits awkwardly alongside the extremely basic combat system, which involves clicking and, well, usually missing single targets. The Witcher's different attack styles would have gone some way to fix this, though it wouldn't have made the enemies any less retarded. While fighting is obviously an essential part of the levelling system in an action-RPG, I became so bored of the constant barrage of charging enemies that I decided to just run away. Within about five seconds, they'd given up, and gone back about their business as if nothing had happened.</blockquote>Just like some of the raiders in the new Fallout. I swear, ants are more persistent in chasing their prey.<blockquote>Voice acting's shoddy, the script is embarrassing, speech regularly gets stuck and loops, NPCs appear out of nowhere right in front of you, the camera's rubbish, it runs abysmally despite the awful-looking engine...</blockquote>All right, all right, we get the picture. Let's move to a more optimistic <a href="http://www.fragland.net/reviews/Sacred-2-Fallen-Angel/1295/">review</a> at Fragland, with a score of 80%:<blockquote>With experience points you can shape your enormous skill three that has more branches than an oak. Thousands of items, weapons, armor, combos, spells... are available and they're also upgradeable through runes. Add to that about 500 sidequests, a ton of dungeons and a map covering about twenty square kilometers and you immediately know what you get with this game.</blockquote>Sounds like the original. But since I still haven't fully explored it, I'd need more incentive to buy the second part.
<br>
<br>
Spotted at: <A HREF="http:\www.gamebanshee.com">Game Banshee</A>
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
From the Honest Gamers review:

and, most recently, the best-game-I've-played-in-years divinity of Fallout 3.

Uh...

I'm not one of those people who despise FO3, and surely it must be better than Sacred 2, but "divinity"?
 
Joined
Sep 17, 2008
Messages
453
Location
Heck
Lesifoere said:
From the Honest Gamers review:

I'm not one of those people who despise FO3, and surely it must be better than Sacred 2, but "divinity"?

Obama helped in developing it. It's true...check out MobyGames.


Topic:

Meh...waiting for Diablo III
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
Lesifoere said:
From the Honest Gamers review:

and, most recently, the best-game-I've-played-in-years divinity of Fallout 3.

Uh...

I'm not one of those people who despise FO3, and surely it must be better than Sacred 2, but "divinity"?

If you compare FO 3 with a bunch of shooters and other console dumbed down crap, you can see why it would be called that. IMO, RPG elements can improve any game and now they are served in a very presentable manner to sk8rboi14 likes.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Why does almost every codex thread degenerate to Fallout crap.

So does anyone think Sacred 2 will be any good. Sounds like nothing new, and a badly implemented 3-D Diablo II clone at that....
 

Grey

Novice
Joined
Nov 24, 2007
Messages
26
Location
My new programming hole, Fortitude Valley - Queens
From the aproximately 45 minutes I've played of Sacred 2,... it's "okay". Fairly typical for the genre, lots of hack-n-slash, not much enemy AI, and lame (at best) jokes. Basically, it's a slightly "upgraded" (its shiny) engine for Sacred 1, with a LOT more breaking the fourth wall. ( http://en.wikipedia.org/wiki/Fourth_wall )

Time waster yes, 'decent rpg' not so much... --however-- I've not played much so I may simply have a bad first impression.

*edit* Oh, and it's infested with securom... Wish I'd known that -before- paying for it, I wouldn't have wasted my money. *sigh*
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
Thrasher said:
Why does almost every codex thread degenerate to Fallout crap.

So does anyone think Sacred 2 will be any good. Sounds like nothing new, and a badly implemented 3-D Diablo II clone at that....

Let's put it this way. The first one was decent, even enjoyable--wide open world, interesting classes and abilities, fun loot-a-minute time waster. The second... think of Beyond Divinity and DivDiv, where BD tries to fix what's not broken and "innovate" for the sake of innovation. Sacred 2 doesn't attempt innovation per se, because in all respects it is identical to the first except for the class options, but it's so much worse. The graphics are ugly beyond belief, the engine is a sluggish piece of shit, and the stats are a clusterfuck. I'd sooner go back to Thac0 and save vs. wand.

To be fair, I played it for less than an hour before uninstalling.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
the videos didnt look too good, i heard funny things about the drm and i hate the fact that they refuse to eliminate those annoying timed powers, so what if my shield last 30 seconds and costs 10 mana when i have 500 mana and regenerate 50 per second, just autorecast it or charge me per second, whats the point of forcing me to click every again and again the same stupid spell to make sure im protected ?, i loved the vampire in sacred and this put me off, i want to remain in the transformed form damnit

of course diablo 3 doesnt seem like is going to fix this either, i hated the sorc because of this, mana shield in d1 didnt have a timer, it just charged you as needed why cant they just keep it that way ?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom