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- Jun 18, 2002
- Messages
- 28,573
Tags: Sacred 2
There are some reviews for Sacred 2 out. <a href="http://www.jolt.co.uk/index.php?articleid=12194">Here's Jolt's take</a>:
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<blockquote>In the absence of just about any decent entries into the top-down ARPG genre since Diablo II, Sacred 2 doesn’t have much direct competition, but that hasn’t stopped developer Ascaron from piling on the content to bursting point. Literally; we tried to play the game out of the box and encountered so many bugs and broken features we actually had to give up, hugely disappointed. Fortunately, after installing a 450MB+ patch, we no longer encountered nearly as many broken quests, crashes, sound loops and configuration issues.
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That’s not to say Sacred 2 has been entirely fixed as of yet, but it’s mostly there. It does seem bizarre that the game should ship in such an initially unfit state though, as if the developers had gotten so obsessed with adding things that they completely forgot to address some key issues like, say, getting players off to a smooth start. You see this is the major problem with Sacred 2: it’s a rich, detailed and often very funny game, full of love and attention to detail and things to do and a million ways to pick and customise a character, but until all of that gets you hooked (give it time, it will), the whole experience is vaguely underwhelming.</blockquote>
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Yup, yet more developers releasing buggy games and fixing them after the fact. Though they clearly should've called the patch the "Enhanced Edition". OH SNAP
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<a href="http://www.strategyinformer.com/pc/sacred2fallenangel/review.html">Up next is Strategy Informer</a>:
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<blockquote>Luckily where Sacred 2 fails in ‘original’ storytelling, it makes up in its gameplay. Fallen Angel is as addictive as they come. Following the same lines as Diablo and the underrated Titan Quest, Ascaron have created a game that has one simple philosophy: all you need to enjoy an RPG is increasingly difficult mob and randomly generated loot.</blockquote>
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I hope RPG designers are taking notes. Need moar random |00+.
<br>
<br>
Spotted @ <a href="http://gamebanshee.com/">GameBanshee</a>
There are some reviews for Sacred 2 out. <a href="http://www.jolt.co.uk/index.php?articleid=12194">Here's Jolt's take</a>:
<br>
<blockquote>In the absence of just about any decent entries into the top-down ARPG genre since Diablo II, Sacred 2 doesn’t have much direct competition, but that hasn’t stopped developer Ascaron from piling on the content to bursting point. Literally; we tried to play the game out of the box and encountered so many bugs and broken features we actually had to give up, hugely disappointed. Fortunately, after installing a 450MB+ patch, we no longer encountered nearly as many broken quests, crashes, sound loops and configuration issues.
<br>
<br>
That’s not to say Sacred 2 has been entirely fixed as of yet, but it’s mostly there. It does seem bizarre that the game should ship in such an initially unfit state though, as if the developers had gotten so obsessed with adding things that they completely forgot to address some key issues like, say, getting players off to a smooth start. You see this is the major problem with Sacred 2: it’s a rich, detailed and often very funny game, full of love and attention to detail and things to do and a million ways to pick and customise a character, but until all of that gets you hooked (give it time, it will), the whole experience is vaguely underwhelming.</blockquote>
<br>
Yup, yet more developers releasing buggy games and fixing them after the fact. Though they clearly should've called the patch the "Enhanced Edition". OH SNAP
<br>
<br>
<a href="http://www.strategyinformer.com/pc/sacred2fallenangel/review.html">Up next is Strategy Informer</a>:
<br>
<blockquote>Luckily where Sacred 2 fails in ‘original’ storytelling, it makes up in its gameplay. Fallen Angel is as addictive as they come. Following the same lines as Diablo and the underrated Titan Quest, Ascaron have created a game that has one simple philosophy: all you need to enjoy an RPG is increasingly difficult mob and randomly generated loot.</blockquote>
<br>
I hope RPG designers are taking notes. Need moar random |00+.
<br>
<br>
Spotted @ <a href="http://gamebanshee.com/">GameBanshee</a>