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- Jun 18, 2002
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Tags: Ken Levine
<a href="http://www.forbes.com/2008/12/03/ken-levine-bioshock-tech-personal-cx_mji_1203levine.html">Forbes had a chat with Ken Levine, maker of BioShock</a>. Here's the part I referenced in the subject:
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<blockquote><b>What game inspired you to make games?</b> It was [1992's] "Ultima Underworld." The feeling of being in a place compared to this abstraction that was adapted from board games--the feeling of being in a 3D world--was incredible. All the things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from that product.
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<b>What is the most successful game you've worked on?</b> We never really had a hit before "Bioshock." We had marginally successful projects--we never lost money--but "Bioshock" is head and shoulders above the rest. We're north of 2 million sold.
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<b>What is the industry's biggest mistake?</b> I'm a real believer in industrial Darwinism. It's hard for an industry to make a mistake because the market tends to be self-correcting...but I wish the industry could find a way to make PC gaming more broadly successful.</blockquote>
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Maybe PC games would be more broadly successful if they stopped making so much crap? Just a thought.
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Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
<a href="http://www.forbes.com/2008/12/03/ken-levine-bioshock-tech-personal-cx_mji_1203levine.html">Forbes had a chat with Ken Levine, maker of BioShock</a>. Here's the part I referenced in the subject:
<br>
<blockquote><b>What game inspired you to make games?</b> It was [1992's] "Ultima Underworld." The feeling of being in a place compared to this abstraction that was adapted from board games--the feeling of being in a 3D world--was incredible. All the things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from that product.
<br>
<br>
<b>What is the most successful game you've worked on?</b> We never really had a hit before "Bioshock." We had marginally successful projects--we never lost money--but "Bioshock" is head and shoulders above the rest. We're north of 2 million sold.
<br>
<br>
<b>What is the industry's biggest mistake?</b> I'm a real believer in industrial Darwinism. It's hard for an industry to make a mistake because the market tends to be self-correcting...but I wish the industry could find a way to make PC gaming more broadly successful.</blockquote>
<br>
Maybe PC games would be more broadly successful if they stopped making so much crap? Just a thought.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>