Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Legends of Aranna zinged at DailyGame

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Dungeon Siege: Legends of Aranna; Gas Powered Games

<A href=http://www.dailygame.net>DailyGame</a> have posted their <a href=http://www.dailygame.net/Articles/Reviews/dsaranna.html>review</a> of <a href=http://www.dungeonsiege.com>Dungeon Siege: Legends of Aranna</a>. They didn't like it much at all, giving it a disappointing <b>5.5 out of 10</b>. You know, because it sucks.
<br>
<br>
<blockquote>Almost as irritating as the linearity of Aranna is the sheer amount of crate busting involved. Heck, I was almost reduced to tears trying to figure out why the majority of the gameplay should be devoted to busting crates and urns with not much time spent adventuring. If crate busting had been a skill like combat magic is, characters would be level 50 in it far in advance of any others. The over-reliance on crate busting, along with the slower pace of party combat, contributed to the snail-like pace of the game. This is certainly not a good sign for a game that wanted to be a Diablo 2 killer. After all, Diablo 2’s frenetic pace has earned it legions of rabid fans.</blockquote>
<br>
<br>
It kills me that the makers of DS try to call it a <a href=http://www.blizzard.com/diablo2/>Diablo II</a> killer when they clearly don't even realise what made Diablo II such a good game: fast-paced, constant action, low system requirements, solid multiplayer support and actual interactivity that extends beyond crates and loot management.
<br>
<br>
Spotted at <a href="http://www.rpgdot.com">RPGDot</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom