Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Dungeon Siege: Legends of Aranna
<a href=http://www.gameshark.com>GameShark</a> <a href=http://www.gameshark.com/pcgaming/articles/448286p1.html>reviewed</a> <a href=http://www.microsoft.com/games/dungeonsiegeloa/default.asp>Legends of Aranna</a> giving it <b>8 out of 10</b>. It’s interesting to note that while they have ratings for graphics, sound, and fresh factor, the most important thing, gameplay, is not on the list. That certainly explains the high rating.
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<blockquote>LoA is a good buy for hardcore Dungeon Siege fans because <u>it adds a lot of little gameplay tweaks that make the game easier to play</u>. A few examples of this include improved control groups, localized attacks (targets the closest monster or treasure containers), multiplayer save function, overhead map, off-screen attack warnings (warns you if someone off screen is being attacked), group awareness (characters not ordered to "hold ground" will now rush to the aid of other characters under attack), transformation spells (shapeshifting), unsummon and untransform function, orb spells (creates special magics that circle your character), Glyph magic (a variety of magical traps that you can set on the ground for unsuspecting enemies) a redistribute potions button (which shares potions across the group evenly), imbued items and treasure sets, backpacks (to increase the amount of loot you can carry), and a special "sell all" button. Of course, there's the new areas to explore, new monsters and a new nine-foot half-giant character that can join your party to close the deal. </blockquote>
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Yeah, that’s exactly what needed to be fixed: the original gameplay was way too complicated
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<A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.gameshark.com>GameShark</a> <a href=http://www.gameshark.com/pcgaming/articles/448286p1.html>reviewed</a> <a href=http://www.microsoft.com/games/dungeonsiegeloa/default.asp>Legends of Aranna</a> giving it <b>8 out of 10</b>. It’s interesting to note that while they have ratings for graphics, sound, and fresh factor, the most important thing, gameplay, is not on the list. That certainly explains the high rating.
<br>
<br>
<blockquote>LoA is a good buy for hardcore Dungeon Siege fans because <u>it adds a lot of little gameplay tweaks that make the game easier to play</u>. A few examples of this include improved control groups, localized attacks (targets the closest monster or treasure containers), multiplayer save function, overhead map, off-screen attack warnings (warns you if someone off screen is being attacked), group awareness (characters not ordered to "hold ground" will now rush to the aid of other characters under attack), transformation spells (shapeshifting), unsummon and untransform function, orb spells (creates special magics that circle your character), Glyph magic (a variety of magical traps that you can set on the ground for unsuspecting enemies) a redistribute potions button (which shares potions across the group evenly), imbued items and treasure sets, backpacks (to increase the amount of loot you can carry), and a special "sell all" button. Of course, there's the new areas to explore, new monsters and a new nine-foot half-giant character that can join your party to close the deal. </blockquote>
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Yeah, that’s exactly what needed to be fixed: the original gameplay was way too complicated
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<A HREF="http://www.gengamers.com">GenGamers</A>