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Interview Soldak on Kivi and Depths of Peril

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,566
Tags: Kivi's Underworld

GamersDailyNews. Soldak. Interview. <a href="http://www.gamersdailynews.com/article-488-Interview-with-Steven-Peeler-from-Soldak.html">Link</a>. Quote:
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<blockquote><b>[GDN] Is there any interest at Soldak on doing a real-time or turn-based strategy game?</b>
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I’ve played and enjoyed many real-time and turn-based strategy games, but I don’t think Soldak will create either one any time soon. Of course next week I might have a cool idea for a strategy game and change my mind. [smiles] Actually, a turn-based game is getting more and more tempting because frankly, I miss them. However, if we do a turn-based game, it will most likely be an RPG.
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<b>[GDN] When you’re looking at the next game to make what catches your eye? Is it the genre, the storyline, the gameplay or something else?</b>
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Yes. [smiles] An idea and thus the starting point can come from any of these for me. Depths of Peril didn’t really exist until I thought of having warring covenants as a big part of the game. Kivi’s Underworld was more of creating a casual RPG and what would that look like. Normally you would think that of casual and RPG as opposites. [grins] And as I mentioned before, <u>we might do a sci-fi game some day where the storyline came first</u>. No matter where the idea starts though, in the end, gameplay is the most important thing.
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<b>[GDN] You mention in the blog that you’re considering a hardcore dungeon crawl. Would this be more along the lines of Neverwinter Nights with a party of character to manage? What kind of combat system would you put into that sort of title?</b>
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I’m not a huge fan of having multiple characters to manage in a real-time fight. I would rather have full control of a party in a turn based game or control my one character in real time.
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My thinking right now on a hardcore dungeon crawler is that it would be something in between Kivi and DoP. The combat would probably be closer to DoP with a fairly fast pace, many skills to choose from for each class, and a full scale item system. It is likely that we will mix in some of the action elements from Kivi though, like lots of traps to avoid and maybe even the powerup system.</blockquote>
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Re Underline: As opposed to any other game with an interesting storyline?
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Spotted @ <a href="http://www.gamebanshee.com">Third time lucky</a>
 

LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
Peeler repeats himself a lot.
http://www.soldak.com/forums/showthread.php?s=424eae1dcd49309c71b0933229d60599&t=1168
At the end he seemed to pretty much decide on a "hardcore dungeon crawl".

Then he makes a second.
http://www.soldak.com/forums/showthread.php?s=424eae1dcd49309c71b0933229d60599&t=1269
I have been thinking more about what I want to do for our next game. I have tossed around a lot of ideas and have even blogged recently about some initial ideas. Just a few days ago I thought I had it narrowed down to a hardcore dungeon crawl or maybe a short diversion with a port of Kivi's Underworld to the iPhone. Apparently things can change quickly for us small indies.

I think I have finally settled on a line up for possibly most of this year. The current plan, in order, is a multiplayer expansion for Kivi's Underworld, a multiplayer expansion for Depths of Peril, and then a hardcore dungeon crawl.

This isn't an official announcement and I might very well change my mind next week, but that's my plan at the moment. Any thoughts?

Turn based isn't even mentioned. And his previous definition of hardcore dungeon crawl.
A hardcore dungeon crawl - I don't necessarily mean permadeath type of hardcore or anything, just not casual like Kivi. I'm thinking something between Kivi and DoP. Complex classes, tons of items, and a random, dynamic world like DoP, but have secrets, traps, and the moddability of Kivi.
 

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