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- Jun 18, 2002
- Messages
- 28,568
Tags: Demigod; Gas Powered Games
Here's one we've been ignoring quite happily for a while. Demigod is a <a href="http://www.demigodthegame.com/">tactical RPG type thing from Gas Powered Games</a>. RPG Vault have been <a href="http://rpgvault.ign.com/articles/944/944902p1.html">doing regular bits on it</a>:
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<blockquote>January 15, 2009 - In development at Gas Powered Games for release next year, Demigod is described as a real-time tactical offering title with extensive role-playing elements. It will cast players as the formidable descendants of a deity whose unexplained disappearance has created the opportunity for one to take his place and attain his even more powerful status. By choosing an Assassin-class character, we can put ourselves in the thick of the title's arena battles. As a General, the experience will be more strategy-oriented; we'll fight, but also build an army, lead it into combat, heal our troops, and weaken those of our enemies.</blockquote>
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<a href="http://rpgvault.ign.com/articles/934/934314p1.html">Here's a bit from the developer diary</a>:
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<blockquote>Players, having chosen a demigod, are then taken by the gods to an arena and matched up against others. Now this is where a lot of the depth of development comes into play because it's not merely a series of one on one matches or purely scripted campaigns. One of the challenges we were looking to overcome is the issue of replayability - we wanted people to be able to play the quests multiple times at the various difficulty levels, and have their experiences be different.</blockquote>
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Doom is different every time I play it because sometimes I use different weapons.
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/Obligatory news post to accompany entry into game db.
Here's one we've been ignoring quite happily for a while. Demigod is a <a href="http://www.demigodthegame.com/">tactical RPG type thing from Gas Powered Games</a>. RPG Vault have been <a href="http://rpgvault.ign.com/articles/944/944902p1.html">doing regular bits on it</a>:
<br>
<blockquote>January 15, 2009 - In development at Gas Powered Games for release next year, Demigod is described as a real-time tactical offering title with extensive role-playing elements. It will cast players as the formidable descendants of a deity whose unexplained disappearance has created the opportunity for one to take his place and attain his even more powerful status. By choosing an Assassin-class character, we can put ourselves in the thick of the title's arena battles. As a General, the experience will be more strategy-oriented; we'll fight, but also build an army, lead it into combat, heal our troops, and weaken those of our enemies.</blockquote>
<br>
<a href="http://rpgvault.ign.com/articles/934/934314p1.html">Here's a bit from the developer diary</a>:
<br>
<blockquote>Players, having chosen a demigod, are then taken by the gods to an arena and matched up against others. Now this is where a lot of the depth of development comes into play because it's not merely a series of one on one matches or purely scripted campaigns. One of the challenges we were looking to overcome is the issue of replayability - we wanted people to be able to play the quests multiple times at the various difficulty levels, and have their experiences be different.</blockquote>
<br>
Doom is different every time I play it because sometimes I use different weapons.
<br>
<br>
/Obligatory news post to accompany entry into game db.