Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Gothic II
<a href=ttp://www.warcry.com>Warcry</a> posted some <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=67&colid=1491>impressions</a> of <a href=http://www.piranha-bytes.com/gothic2/content_english/news_headlines.php&e=7413>Gothic II</a> calling it "a very enjoyable gameâ€.
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<blockquote>I also found instances where a conversation option that I avoided earlier turns out to be a useful thing to have done, but once you are past that option the NPC does not ever offer you that choice again. This is a bit problematic, but not something that makes the game unplayable.</blockquote>
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Another victim of Bio-style conversation loops
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<a href=ttp://www.warcry.com>Warcry</a> posted some <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=67&colid=1491>impressions</a> of <a href=http://www.piranha-bytes.com/gothic2/content_english/news_headlines.php&e=7413>Gothic II</a> calling it "a very enjoyable gameâ€.
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<blockquote>I also found instances where a conversation option that I avoided earlier turns out to be a useful thing to have done, but once you are past that option the NPC does not ever offer you that choice again. This is a bit problematic, but not something that makes the game unplayable.</blockquote>
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Another victim of Bio-style conversation loops
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