Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Neverwinter Nights: Hordes of the Underdark
<a href=http://www.khabal.com>Khabal</a> posted a review of <a href=http://nwn.bioware.com/underdark>Hordes of the Underdark</a> giving it <b>8 out of 10</b> noting that you could finally play as a bad guy this time. Well, better late then never, although it did take <a href=http://www.bioware.com>Bioware</a> years to grasp this tough concept.
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<blockquote>There are some minor gripes about it though, like the lacking of subraces (I know dialogue would be a bitch and it (it wouldn´t really be special if you were a tiefling and no one noticed), <b>non turn-based combat which really kills the tactical combat elements of 3rd Edition which I have completely fallen in love with, the lack of some combat manuevers that I tend to abuse in pen and paper (grapple, flank, higher ground advantages, tripping, bullrushing, etc)</b> and the fact that my two favourite prestige classes from the splatbooks aren´t in (Tempest and Duelist). </blockquote>
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Finally! Somebody mentioned in a review that real time combat sucks and has nothing in common with DnD despite some claims that "Neverwinter is the closest possible adaptation of D&D on the computer". I wouldn't call them <i>minor</i> gripes though. Here is another one:
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<blockquote>With that, there´s also the inclusion of whips, which I have a few complains about. Namely that they deviate from the Pen and Paper (PnP) version a little too much, like where´s my 15-feet reach? Why should I be a whip fighter if there´s no Lasher PrC, why don´t I provoke an Attack of Opportunity when I attack someone with the whip? It doesn´t really add much flavour to the game it seems</blockquote>
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Remember when some idiot asked Tim Cain why he decided to make a <b>TB</b> DnD game? That's why
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.khabal.com>Khabal</a> posted a review of <a href=http://nwn.bioware.com/underdark>Hordes of the Underdark</a> giving it <b>8 out of 10</b> noting that you could finally play as a bad guy this time. Well, better late then never, although it did take <a href=http://www.bioware.com>Bioware</a> years to grasp this tough concept.
<br>
<br>
<blockquote>There are some minor gripes about it though, like the lacking of subraces (I know dialogue would be a bitch and it (it wouldn´t really be special if you were a tiefling and no one noticed), <b>non turn-based combat which really kills the tactical combat elements of 3rd Edition which I have completely fallen in love with, the lack of some combat manuevers that I tend to abuse in pen and paper (grapple, flank, higher ground advantages, tripping, bullrushing, etc)</b> and the fact that my two favourite prestige classes from the splatbooks aren´t in (Tempest and Duelist). </blockquote>
<br>
Finally! Somebody mentioned in a review that real time combat sucks and has nothing in common with DnD despite some claims that "Neverwinter is the closest possible adaptation of D&D on the computer". I wouldn't call them <i>minor</i> gripes though. Here is another one:
<br>
<br>
<blockquote>With that, there´s also the inclusion of whips, which I have a few complains about. Namely that they deviate from the Pen and Paper (PnP) version a little too much, like where´s my 15-feet reach? Why should I be a whip fighter if there´s no Lasher PrC, why don´t I provoke an Attack of Opportunity when I attack someone with the whip? It doesn´t really add much flavour to the game it seems</blockquote>
<br>
Remember when some idiot asked Tim Cain why he decided to make a <b>TB</b> DnD game? That's why
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>