Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Star Wars: Knights of the Old Republic
We have another contestant for our “Media Whore of the Week†show. Give a warm welcome to <a href=http://rpgvault.ign.com>RPG Vault</a> who posted this epic, as in extending beyond the usual, <a href=http://rpgvault.ign.com/articles/448/448872p1.html>review</a> of <a href= http://www.bioware.com/games/knights_old_republic>KOTOR</a>
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<blockquote> <b>The control system is a little unusual</b>, although it doesn't take long to learn it…
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<b>The inventory system is also somewhat non-standard.</b> Each character can equip up to nine items in the slots mentioned earlier. Anything not in use is kept in a common pool that appears to have no limit as to how much you can carry - a boon for players who like to hoard lots of loot, which is also made possible because credits are not all that difficult to come by.
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<b>Selection of equipment is another thing that's done in an atypical manner.</b> Rather than drag and drop, you open a slot by clicking on it, then choose what to put in it from among the articles that can go there, which are the only ones shown.</blockquote>
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Hahaha…is it a new language now? Unusual, non-standard, atypical instead of completely fucked up. What's next? Gameplay-challenged?
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We have another contestant for our “Media Whore of the Week†show. Give a warm welcome to <a href=http://rpgvault.ign.com>RPG Vault</a> who posted this epic, as in extending beyond the usual, <a href=http://rpgvault.ign.com/articles/448/448872p1.html>review</a> of <a href= http://www.bioware.com/games/knights_old_republic>KOTOR</a>
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<br>
<blockquote> <b>The control system is a little unusual</b>, although it doesn't take long to learn it…
<br>
<b>The inventory system is also somewhat non-standard.</b> Each character can equip up to nine items in the slots mentioned earlier. Anything not in use is kept in a common pool that appears to have no limit as to how much you can carry - a boon for players who like to hoard lots of loot, which is also made possible because credits are not all that difficult to come by.
<br>
<b>Selection of equipment is another thing that's done in an atypical manner.</b> Rather than drag and drop, you open a slot by clicking on it, then choose what to put in it from among the articles that can go there, which are the only ones shown.</blockquote>
<br>
Hahaha…is it a new language now? Unusual, non-standard, atypical instead of completely fucked up. What's next? Gameplay-challenged?
<br>