- Joined
- Jun 18, 2002
- Messages
- 28,553
Tags: BioWare; Dragon Age
"<a href="http://www.eurogamer.net/articles/dragon-age-origins-hands-on">It's about time BioWare went back to its fantasy roots, and got the elves out for the lads</a>":
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<blockquote>During the presentation, those decisions were presented to us, as you'd expect, in the traditional dialogue tree. But to its credit, there was very little of the obvious good, evil, and neutral options that plague the genre. It was just options. And because the situation wasn't as morally straightforward as killing or rescuing a wide-eyed child, every side had a fairly valid point.
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Muzyka expands on that. "Dragon Age has got that optimistic side, but it's got a dark side. Every choice has a consequence, and you need to feel that there are no safe or perfect choices. No choice feels purely good: you've got to think about what you want, and how your choice might move you towards that. So you're going to get a very different experience, depending on what choices you make."
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So, I'm assuming you won't get to see much of the game just playing through it the once? "It's very replayable - right from the six Origin stories, which are several hours of hand-crafted gameplay, depending on which Origin you've chosen, from there, right away, you'll get to start making choices, and deciding how your player's journey is going to be different from everyone else's. And your own, if you're going to replay it." It's all, he says, about the internal debate that reasonable options cause.</blockquote>
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BioWare is the path to the dark side.
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Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
"<a href="http://www.eurogamer.net/articles/dragon-age-origins-hands-on">It's about time BioWare went back to its fantasy roots, and got the elves out for the lads</a>":
<br>
<blockquote>During the presentation, those decisions were presented to us, as you'd expect, in the traditional dialogue tree. But to its credit, there was very little of the obvious good, evil, and neutral options that plague the genre. It was just options. And because the situation wasn't as morally straightforward as killing or rescuing a wide-eyed child, every side had a fairly valid point.
<br>
<br>
Muzyka expands on that. "Dragon Age has got that optimistic side, but it's got a dark side. Every choice has a consequence, and you need to feel that there are no safe or perfect choices. No choice feels purely good: you've got to think about what you want, and how your choice might move you towards that. So you're going to get a very different experience, depending on what choices you make."
<br>
<br>
So, I'm assuming you won't get to see much of the game just playing through it the once? "It's very replayable - right from the six Origin stories, which are several hours of hand-crafted gameplay, depending on which Origin you've chosen, from there, right away, you'll get to start making choices, and deciding how your player's journey is going to be different from everyone else's. And your own, if you're going to replay it." It's all, he says, about the internal debate that reasonable options cause.</blockquote>
<br>
BioWare is the path to the dark side.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>