Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review GameBoomers approves of SoU

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Tags: Neverwinter Nights: Shadows of Undrentide

In my quest to bring you all kinda wacky news, I came across <a href=http://www.gameboomers.com>Game Boomers</a>, a site "aimed primarily at the baby boomer generation. More and more baby boomers are finding time for gaming; a fascinating, educational and rewarding hobby." Anyway, they posted a <a href=http://www.gameboomers.com/reviews/Nn/NeverwinternightsbyDrizzt.htm>review</a> of <b>NWN:SoU</b> giving it <b>85%</b>. Almost forgot to mention, the review was written by a guy named Drizzt.
<br>
<br>
<blockquote>Neverwinter Nights was Bioware’s step into the – now almost dominated entirely by these kind of games – 3D world, with a brand new engine and the game concentrated to the main character instead of creating a group of well-written NPC’s as before. Even if they game got criticized for some matters from those pointing out that Bioware should never have done the game in 3D (RPGers are usually quite a conservative bunch when it comes to the style of the games) to those thinking the illogical bashing of craters to gain health potions, not to mention those complaining about the lack of any real depth in the story, Neverwinter Nights, still managed to gain quite the large group of fans
<br>
...
<br>
<br>
Talking about classes, there are a few new ones, so called “Prestige classes” such as Assassin and Blackguard. Special about these classes are that you have to meet certain requirements before being able to choose these classes. This all comes down to you starting out as one class and then while developing your character also potentially unlocking a prestige class.
<br>
An interesting addition to an already excellent character generation engine and rules, which makes the game a bit more interesting and much more funnier to replay again, when testing different ways of developing a character.</blockquote>
<br>
I think it's safe to assume that they've never heard of DnD (other then the movie), but at least they tried to be objective.
<br>
<br>
<br>
<br>
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Even if they game got criticized for some matters from those pointing out that Bioware should never have done the game in 3D (RPGers are usually quite a conservative bunch when it comes to the style of the games)

It's not about questioning the style, rather, questioning the purpose of using 3D when it didn't gave possibilities akin to 3D.

to those thinking the illogical bashing of craters to gain health potions, not to mention those complaining about the lack of any real depth in the story, Neverwinter Nights, still managed to gain quite the large group of fans

Those were the liberals, i suppose.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom