Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Neverwinter Nights
<a href=http://www.dignews.com>Digital Entertainment News</a> realized that they didn't review <a href=http://nwn.bioware.com>Neverwinter Nights</a> and decided to <a href=http://www.dignews.com/review.php?story_id=1766>correct</a> that. They gave it <b>8.7</b> because <i>the 60-hour campaign is better than many of the Baldur’s Gate titles that provided the game engine for Neverwinter Nights</i> noting that <i>Aurora Toolset still requires some scripting knowledge of user</i>.
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<blockquote>What makes Neverwinter Nights so appealing is the visual upgrade from the original Baldur’s Gate engine and how well the game retains the turn-based feel of the original pencil-and-dice Dungeons and Dragons game off which it is based</blockquote>
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* makes a note to send Digital News a cluepon
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<blockquote>What’s nice about the NN engine is that if you ever feel overwhelmed by an onslaught of enemies, all you need to do is hit the space bar on your keyboard; this pauses the game and allows you to enter into a cache your turn-based commands for each character. Once satisfied with your strategy, hit the space bar again and watch to see if your strategy worked. It’s a smart system with a lot of flexibility to satisfy a variety of gaming tastes.</blockquote>
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Turn-based commands? I haven't heard this one before. Good one.
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<blockquote> The 60-hour official campaign in Neverwinter Nights is one of the best-realized stories BioWare has produced under the AD&D license since they debuted Baldur’s Gate itself. And yet the game is not linear; if you want to attack a central character, you can, although unless you’re at Level 30 or so, you’ll probably just get smacked down in short order, die and earn a “Load Game†screen.</blockquote>
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One word: Huh?
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<br>
<br>
<a href=http://www.dignews.com>Digital Entertainment News</a> realized that they didn't review <a href=http://nwn.bioware.com>Neverwinter Nights</a> and decided to <a href=http://www.dignews.com/review.php?story_id=1766>correct</a> that. They gave it <b>8.7</b> because <i>the 60-hour campaign is better than many of the Baldur’s Gate titles that provided the game engine for Neverwinter Nights</i> noting that <i>Aurora Toolset still requires some scripting knowledge of user</i>.
<br>
<br>
<blockquote>What makes Neverwinter Nights so appealing is the visual upgrade from the original Baldur’s Gate engine and how well the game retains the turn-based feel of the original pencil-and-dice Dungeons and Dragons game off which it is based</blockquote>
<br>
* makes a note to send Digital News a cluepon
<br>
<br>
<blockquote>What’s nice about the NN engine is that if you ever feel overwhelmed by an onslaught of enemies, all you need to do is hit the space bar on your keyboard; this pauses the game and allows you to enter into a cache your turn-based commands for each character. Once satisfied with your strategy, hit the space bar again and watch to see if your strategy worked. It’s a smart system with a lot of flexibility to satisfy a variety of gaming tastes.</blockquote>
<br>
Turn-based commands? I haven't heard this one before. Good one.
<br>
<br>
<blockquote> The 60-hour official campaign in Neverwinter Nights is one of the best-realized stories BioWare has produced under the AD&D license since they debuted Baldur’s Gate itself. And yet the game is not linear; if you want to attack a central character, you can, although unless you’re at Level 30 or so, you’ll probably just get smacked down in short order, die and earn a “Load Game†screen.</blockquote>
<br>
One word: Huh?
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<br>
<br>
<br>