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Development Info Ultima 6 Progress: I’m lost! Help! My party is only level 3!

DarkUnderlord

Professional Throne Sitter
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Jun 18, 2002
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28,547
Tags: Ultima 6 Project

RGPWatch have a <a href="http://www.rpgwatch.com/show/article?articleid=116&ref=0&id=36">progress update on the Ultima 6 project</a>:
<br>
<blockquote>The Ultima 6 Project is nearing completion, and the scope of the project is such that we’re going to have to cut back on some non-critical items in order to be able to complete the game with our current resources. The final release will not have all the music or portraits completed. We are therefore asking the community to contribute portraits and music, and will host a site for them to be shared. Instructions on adding them to the game will be provided, along with the list of NPC’s needing portraits, and the areas needing music. In the meantime, any musicians or portrait artists who would like to join the team would be most welcome. We are also looking for play testers to help us find bugs so we can get rid of them.
<br>
<br>
The team is currently working madly to finish the Milestone 6 (M6) release, which is scheduled for the April time frame. Since the M5 release, the gargoyle lands and all the Britannia dungeons have been built, and the last three Gargoyle dungeons are in the process of being completed. The world is now huge, and a small preview of some of the new areas you’ll be able to explore is provided below.</blockquote>
<br>
Check it out to see some screens and find out what they've been up to.
 

Saxon1974

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Wow, I really hope this gets finished adn gets to a state as stable as Lazarus version 1.2 did, I loved that remake and this one looks great too.
 

Silellak

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Saxon1974 said:
Wow, I really hope this gets finished adn gets to a state as stable as Lazarus version 1.2 did, I loved that remake and this one looks great too.

Yeah, I'd love to see the Project Britannia framework catch on more. A true Ultima 9 re-imagining - by the fans - could work great with such an environment.

I doubt it will ever happen, but I can dream.
 

made

Arcane
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Just scrap the music and save time. I'd probably play the amiga mods instead anyway. Unless it's of Lazarus quality, which I doubt.
 

denizsi

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Looks like shit. Any reason anyone would like to play a shitty remake over the original game?
 

Silellak

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made said:
Just scrap the music and save time. I'd probably play the amiga mods instead anyway. Unless it's of Lazarus quality, which I doubt.

It's a shame they're having such a trouble with the score, because the Lazarus music was, I think, the best Ultima soundtrack ever.
 

Ogg

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denizsi said:
Looks like shit. Any reason anyone would like to play a shitty remake over the original game?
I still don't understand why they choose the Siege engine.
 

made

Arcane
Joined
Dec 18, 2006
Messages
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Well, Lazarus looked decent enough where they used original DS graphics. Custom art assets, on the other hand, looked abyssmal in some cases. Character portraits, however, were generally pretty, though they were mostly photoshopped pics of RL people.
 

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