Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Beyond Divinity; Larian Studios
<a href=http://www.silven.com>Silven Crossroads</a> posted a <a href=http://www.silven.com/pcmac.asp?case=showreview&reviewid=30&gameid=43>preview</a> of <a href=http://www.beyond-divinity.com><b>Beyond Divinity</b></a>. Nothing new and important is revealed though.
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<blockquote>Beyond Divinity will extend the RPG experience by adding some new features and enhancements to the game mechanics of the original game. It will feature a new and more intuitive combat system which will include total party control and unique summoning dolls. Complex actions can be completed using simple controls, and advanced magical effects will be evident.</blockquote>
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I'm naturally skeptical about RPGs with intuitive combat systems and simple controls where the only advanced features are magical <i>efekts</i>.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.silven.com>Silven Crossroads</a> posted a <a href=http://www.silven.com/pcmac.asp?case=showreview&reviewid=30&gameid=43>preview</a> of <a href=http://www.beyond-divinity.com><b>Beyond Divinity</b></a>. Nothing new and important is revealed though.
<br>
<br>
<blockquote>Beyond Divinity will extend the RPG experience by adding some new features and enhancements to the game mechanics of the original game. It will feature a new and more intuitive combat system which will include total party control and unique summoning dolls. Complex actions can be completed using simple controls, and advanced magical effects will be evident.</blockquote>
<br>
I'm naturally skeptical about RPGs with intuitive combat systems and simple controls where the only advanced features are magical <i>efekts</i>.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>