Spazmo
Erudite
Tags: Star Wars: Knights of the Old Republic
<a href=http://www.gaming-media.com>Gaming Media</a> have a <a href=http://www.gaming-media.com/rpg/kotorpc_review.shtml>review</a> of <a href=http://www.bioware.com>BioWare</a>'s <a href=http://www.swkotor.com>Knights of the Old Republic</a> up. It scores a hearty <b>96%</b>.
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<blockquote>Fully customization of your character helps you decide if you want to be brute force or cunning and stealthy. Different modes in this game and overall decision making is what makes this title powerful in the force, with over 40 hours of gameplay and two different ways to complete the game this will have you playing the game for an extensive amount of time. Overall flow of the game is astonishing with different consequences for each decision, for example, tell a snobby girl off and face her goons later on or deal with her and agree to what she says. Leave a droid to an obsessed woman or let him escape. Lie to the Jedi council or tell the truth. Some of these decisions are not very important but will make who you really are by getting light points for doing what is for the good way or getting dark points for doing stuff for the evil way. Eventually you will be totally with the light side or have crossed over to the dark side.</blockquote>
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Given that there's only two endings and the plot branch comes in the last one or two hours (and I'm being generous here) of gameplay, I'm not altogether impressed with that aspect of KotOR.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>
<a href=http://www.gaming-media.com>Gaming Media</a> have a <a href=http://www.gaming-media.com/rpg/kotorpc_review.shtml>review</a> of <a href=http://www.bioware.com>BioWare</a>'s <a href=http://www.swkotor.com>Knights of the Old Republic</a> up. It scores a hearty <b>96%</b>.
<br>
<br>
<blockquote>Fully customization of your character helps you decide if you want to be brute force or cunning and stealthy. Different modes in this game and overall decision making is what makes this title powerful in the force, with over 40 hours of gameplay and two different ways to complete the game this will have you playing the game for an extensive amount of time. Overall flow of the game is astonishing with different consequences for each decision, for example, tell a snobby girl off and face her goons later on or deal with her and agree to what she says. Leave a droid to an obsessed woman or let him escape. Lie to the Jedi council or tell the truth. Some of these decisions are not very important but will make who you really are by getting light points for doing what is for the good way or getting dark points for doing stuff for the evil way. Eventually you will be totally with the light side or have crossed over to the dark side.</blockquote>
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Given that there's only two endings and the plot branch comes in the last one or two hours (and I'm being generous here) of gameplay, I'm not altogether impressed with that aspect of KotOR.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</a>