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Interview Kult Interviewed at Fappin

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: 3D People; Kult: Heretic Kingdoms

You might be wondering what the heck <a target=_blank href=http://www.cult.3dpeople.de/>Kult</a> is. As it turns out, it's an upcoming fantasy RPG being developed by some Slovakians (Hooray for Eastern Europe!) who call themselves the <a href"http://www.kult.3dpeople.de/" target="blank">3D People</a>. <a target=_blank href=http://www.fappin.com>Fappin</a> (nice name!) has put up a short little <a href="http://www.fappin.com/articles/show_article.asp?id=37" target="blank">interview</a> with their lead programmer and PR guy about their upcoming game.
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Here's a snippet:<blockquote><b>How did the game come about?</b>
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The game was originally planned as adventure, afterwards it turns into action RPG with minimum dialogues and the result is adventure action RPG. You can talk in game with NPC’s, but don't have to, you can fight and cast spells, but nobody is forcing you to do so. If you just want to run away, you are free to go.
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<b>Tell us a little more about what the Dreamworld is.</b>
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The DW is parallel world with real world- something like astral world, where more spiritual things take place, you can talk to disturbed spirits, astral travelers, and monsters. Well, whatever you can do in real world you can do in DW as well, plus you can look for energy and knowledge sources, see the things that you can't in the real world, get lost from the real world if there is too much enemies (of course you must think that some of the enemies could follow you to DW also, plus monsters in the DW are often more dangerous than in RW...)</blockquote>It sounds to me like there's a couple of ways to go about playing the game. I'm always looking forward to more dialogue-oriented games which place more emphasis on dialogue than most other games.
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That stuff about the Dreamworld sounds pretty nifty, too. The Legacy of Kain action series also featured a similar gameplay aspect so I wonder how far the 3D People will take the Dreamworld with Kult. Also, it should be noted that the game is to be set as a single-player only title. Those are golden words.
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<i>Ausir's informed me that we've covered the game in the past (sometime in March) when it was known as "Cult". It's nice to see that they're still around.</i>
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
We had one newsbit on it in November 2002, one in March 2003, and one now, in January 2004. Stay tuned for another one in 2005!
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,748
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Eh, from the title I hoped it would be a game somehow connected to the Swedish PnP RPG "Kult", which I had liked.
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
I haven't played the RPG, only the Kult CCG, but it was very cool.
 

OsseumAdam

Novice
Joined
Jan 19, 2004
Messages
1
That "Kult" RPG is now available again!

The other "Kult" folks are referring to has just recently been made available again in the US and Worldwide!

Kult:Beyond The Veil NOW AVAILABLE

Kult: Beyond the Veil is shipping to distributors today. Please note there has been a product code change and the correct information is listed below.

7th Circle Publishing (France)
KULT: Beyond the Veil
Author: Multiple
Product Code: SVC002
ISBN: 0-9718605-1-3
Format: Hardcover
Trim Size: 8 ½" x 11"
Page Count: 300
Price: $35.00 U.S.

Kult is a legendary role-playing game of modern horror. Based within the
present day, it draws its players into the darkness of the world we
thought we knew. Unseen horrors lurk just beyond the limits of our
senses, imprisoning us in walls of reality. But our prison walls are
beginning to crack... on both sides.

Hailed as a "surreal masterpiece" and considered on of the most evil
RPGs ever created, Kult is now available again to torment US gamers new
and old. Kult: Beyond the Veil is a complete role-playing system written
in three detailed sections.

Section 1, The Lie, helps players create detailed and unique characters
with the use of advantages, disadvantages, dark secrets, and plenty of
skills. A simplified creation system lets them jump right into the game
with little effort.
Section 2, The Rumors, gives Gamemasters suggestions on running
adventures and campaigns, and creates an atmosphere of horror. It also
pushes the boundaries of our reality by listing rules for creating
inhuman characters, and a fresh and focused Magic system.
Section 3, The Truth, provides players with the dark background of the
world. Including The Dark Art; with which "They" create and manipulate
our very world and everything within it to their terrible desires.
Nothing is what it seems, and a hideous game is being played out just
beyond our sight.

Visit you local hobby shop and make sure they order Kult from their distributor. They can visit http://www.osseum.com/distributors/
to find a distributor near them. Kult can also now be ordered online below at these and other online retailers.

Amazon.com
http://www.amazon.com/exec/obidos/tg/de ... ce&s=books

Walmart.com
http://www.walmart.com/catalog/product. ... 26%3A21505

Roleplayer.com
http://www.roleplayer.com/store/search. ... y=Kult+RPG

Thanks,
 

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