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Development Info 3069 & Triangle Wizard Sell Out to the Man

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: 3069

It was bound to happen. Sci-fi indie rougelike <b><a href="http://sites.google.com/site/free3069/features-1" target="blank">3069</a></b> finally fell for the high tech glitz and glamour of a 3D engine and had a full graphics overhaul done with Ogre3D. Just <a href="http://sites.google.com/site/free3069/Story" target="blank">have a look</a> for yourself. Up next: walking animations and doing blow with Chloe Sevigny.
<br>
<br>
While not quite as trendy as 3069, <b><a href="http://trianglewizard.webs.com/index.htm" target="blank">Triangle Wizard</a></b> is getting there with the newly released R 7.01.
<br>
<blockquote>This version includes quests (randomly generated), healthbars, buffs for the sorcerer and assassin classes and a few other things. Also fixed was a bug (identified by Khashishi, thx) that could crash the game in certain conditions.</blockquote>
<br>
As always, blame getter77.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,566
Re: 3069 & Triangle Wizard Sell Out to the Man

Jason said:
It was bound to happen. Sci-fi indie rougelike <b><a href="http://sites.google.com/site/free3069/features-1" target="blank">3069</a></b> finally fell for the high tech glitz and glamour of a 3D engine and had a full graphics overhaul done with Ogre3D. Just <a href="http://sites.google.com/site/free3069/Story" target="blank">have a look</a> for yourself.
3d_ss1.png

ZOMG TOO MUCH BLOOM
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
Re: 3069 & Triangle Wizard Sell Out to the Man

Jason said:
Up next: walking animations and doing blow with Chloe Sevigny.
One of these is a fantastic and highly-anticipated feature. The other will just slow down gameplay and frustrate me in my lusty, coke-ed state.
 

phr00t

Novice
Joined
Jul 13, 2009
Messages
6
Thanks for the front page, Jason

Walking animations is something I'd love to have, but it is unlikely to happen :-\ I'm working on this game alone on my spare time, and it took quite a bit of work to convert it to 3D as-is. I'm using free models, most which don't have animations.

Anyway, I hope some of you guys enjoy it! Thanks for trying it out. :D
 

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
Something about the spareness of the environments, mixed with the pre-textured models...perhaps taking me back to some of the Doom full conversions I loved. Tugging on my nostalgia gland, big-time. I'm getting it.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
phr00t said:
Thanks for the front page, Jason

Walking animations is something I'd love to have, but it is unlikely to happen :-\ I'm working on this game alone on my spare time, and it took quite a bit of work to convert it to 3D as-is. I'm using free models, most which don't have animations.

Anyway, I hope some of you guys enjoy it! Thanks for trying it out. :D

Um, if I may ask, why is this not open-source?
 

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
Elzair said:
phr00t said:
Thanks for the front page, Jason

Walking animations is something I'd love to have, but it is unlikely to happen :-\ I'm working on this game alone on my spare time, and it took quite a bit of work to convert it to 3D as-is. I'm using free models, most which don't have animations.

Anyway, I hope some of you guys enjoy it! Thanks for trying it out. :D

Um, if I may ask, why is this not open-source?

Freeware police, freeze motherfuckers!
 

phr00t

Novice
Joined
Jul 13, 2009
Messages
6
Um, if I may ask, why is this not open-source?

I have the source up for v2.8.2 (2D version); I just need to package the latest 3D version up and post it. I'll get the source posted by tomorrow.
 

Siak Zerra

Novice
Joined
Oct 7, 2009
Messages
12
Wtf

Jaime Lannister your name is a step up from "I am a total fucking moron who cant think of my own name so need to steal one from very popular fiction of a major character and prove to the world what a total fucking unoriganal fuckknob I am-and whats more I make fun of people who work hard on games while I cant spend 2 minutes coming up with an original thought"
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Re: Wtf

Siak Zerra said:
Jaime Lannister your name is a step up from "I am a total fucking moron who cant think of my own name so need to steal one from very popular fiction of a major character and prove to the world what a total fucking unoriganal fuckknob I am-and whats more I make fun of people who work hard on games while I cant spend 2 minutes coming up with an original thought"

Well that came completely out of nowhere.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Have you got a rough roadmap in your head for 3069 to meander along from here on out phr00t? I was definitely surprised when I saw this latest "superhero" update, so color me curious.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
Re: Wtf

Siak Zerra said:
Jaime Lannister your name is a step up from "I am a total fucking moron who cant think of my own name so need to steal one from very popular fiction of a major character and prove to the world what a total fucking unoriganal fuckknob I am-and whats more I make fun of people who work hard on games while I cant spend 2 minutes coming up with an original thought"

lol we need more edgy newbies like you, keep posting!
 

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
Re: Wtf

Siak Zerra said:
Jaime Lannister your name is a step up from "I am a total fucking moron who cant think of my own name so need to steal one from very popular fiction of a major character and prove to the world what a total fucking unoriganal fuckknob I am-and whats more I make fun of people who work hard on games while I cant spend 2 minutes coming up with an original thought"

Phr00t's alt? If so, congrats and welcome.
 

AlaCarcuss

Arbiter
Joined
Jan 6, 2008
Messages
1,335
Location
BrizVegas, Australis Penal Colony
Re: Wtf

Siak Zerra said:
Jaime Lannister your name is a step up from "I am a total fucking moron who cant think of my own name so need to steal one from very popular fiction of a major character and prove to the world what a total fucking unoriganal fuckknob I am-and whats more I make fun of people who work hard on games while I cant spend 2 minutes coming up with an original thought"

:shock: :) :lol:

Does this win codex's "best first post evar" award! (assuming it's not an alt)
 

phr00t

Novice
Joined
Jul 13, 2009
Messages
6
Have you got a rough roadmap in your head for 3069 to meander along from here on out phr00t? I was definitely surprised when I saw this latest "superhero" update, so color me curious.

I'd like to implement networking (e.g. play with other 3069 players in real-time), but it is quite the task to get right -- no other plans, for now. I added the "superhero" stuff because 3069 is based on an earlier HeroSim project that allowed you to create "heros" and have them battle each other. I believe it adds a bit of replay value :)

Phr00t's alt? If so, congrats and welcome.

Not an alt of mine. I thank him for coming to my defense (rather bluntly, I must add), but I also respect other people's opinions (whether they are good or bad) of my game.
 

DreadMessiah

Liturgist
Joined
Aug 2, 2009
Messages
1,217
Wow a joke about being origional. Yeah! How origional......zzzzzzzzzzzzz boring banal shit.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Thanks for the info phr00t.

Triangle Wizard has really advanced quite a good bit since it last showed up in discussion around here, gigantic changelog between all the little and not so little versions up to now. To date, it remains the only ASCII'ish game I've ever been able to wrap my head around and enjoy---some combination of the Vector style and a "K" actually galloping towards me trying to smash me to death on a spike wall does the trick I reckon.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Big damned update for Triangle Wizard

Patch R 7.02 Notes:

-Health bars are now invisible when the player is confused.
-Higher levels of Corpus Furia now decrease time the corpses take to explode (i.e. they explode quicker).
-Doubled chances for Manipulate Device to work.
-Liches regenerate health faster.
-Harmful enchantment spells now correctly seek out targets randomly if put in to a Prismatic Sphere (or is cast on death by some monster or trap).
-Poison Nova will now correctly work with Prismatic Sphere.
-A single creature will only take damage from Poison Nova once.
-Haste now increases speed in a more continuous way. Increases faster, but starts lower.
-Changed damage of Dark Gift spell.
-Changed the Fury spell damage.
-You can now switch items regardless even with Fury, Haste or Slow active.
-Leveling up no longer removes Fury and Dark Gift enchantments.
-Weird Shrine and damage powerups now works with Dark Gift or Fury enchantments active.
-Player will no longer walk away after starting a new level.
-Entangled creatures will now correctly drown/burn.
-You can no longer gamble during the tutorial.
-Spell level cap is now more strictly enforced.
-Using a scroll of Death while undead will now grant the user +15% max health.
-Dropping an item in a shop will prompt the player if he/she wishes to sell.
-Stoning now has a small knockback effect.
-Added support for "on_cast" GML scripts for unique and normal creatures.
-Added many new item suffixes and prefixes mostly designed for casters.
-Added the Fey race.
-Increased chances of rings and amulet drops.
-Added the Archmage class.
-Lowered unique item quality level (thereby reducing shop price).
-Lowered gold drop rate (to counter the fact that you can now sell items for increased profits).
-Lowered halfling magic finding chance (you have to admit it was a little too high).
-Added the Treasure Hunter, Priest, Dungeon Master and Paladin classes.
-Addedsupport for items to boost individual spell regeneration and castingspeed as well as ignoring resistance, extra spell damage and extradamage for all spells.
-Persistancy and Channeling will now also benefit from increased casting rate.
-Almostevery class now has an additional bonus to set it more apart from the others. (I would list them here, but it would make the notes a bit long).
-Added 11 new unique items.
-Fixed a few typos.
-Items taken from corpses will have the name of the victim in the description.
-Flame Arrow now looks slightly different.
-Fixed the very persistant bug which could cause the game to crash and lead to item corruption.
-Added more modifiers to random generated champion monsters.
-Creature info screen will split into two when it becomes so long it can't fit into the screen.
-Shopkeep will now comment if you identify an item and it has no properties.
 

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