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Review Just RPG amazed by KOTOR, the best RPG of 2003

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Tags: Star Wars: Knights of the Old Republic

<a href=http://www.just-rpg.com>Just RPG</a> posted this <a href=http://www.just-rpg.com/default.asp?pid=889>review</a> of <b>KOTOR</b> giving it <b>98%</b> and <a href=http://www.just-rpg.com/default.asp?pid=878><b>Best RPG of the Year</b></a> award
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<blockquote>I've just got to say a few more things about the special qualities in the game. One, the script is superb, and the voice acting for it is done spectacularly. Few games get this kind of quality. Two, the lightsaber duels are awesome. No longer is there merely two people hacking away at each other. Your character will parry, dodge, kick, swing blades, etc, resulting in a battle that has to be seen. Plus, the addition of either one blade, two blades, or double bladed swords is great, adding a level of depth to melee battles.</blockquote>
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Depth? Because of 3 weapon styles that play exactly the same? Then this guy should really check Quake, the depth of 9 or maybe even 10 weapons would blow him away
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<blockquote>In last year's 2002 awards, BioWare’s Neverwinter Nights won for best PC RPG. In 2003 BioWare proved their excellence once again with Star Wars: Knights of the Old Republic released for both PC and Xbox. This spectacular game amazed us so much that it receives Just RPG’s highest honors as best PC and best Console RPG for 2003!</blockquote>
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The RPG Codex award for The Most Easily Amazed website goes to <a href=http://www.just-rpg.com>Just RPG</a>
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Just RPG said:
I've just got to say a few more things about the special qualities in the game. One, the script is superb, and the voice acting for it is done spectacularly. Few games get this kind of quality. Two, the lightsaber duels are awesome. No longer is there merely two people hacking away at each other. Your character will parry, dodge, kick, swing blades, etc, resulting in a battle that has to be seen. Plus, the addition of either one blade, two blades, or double bladed swords is great, adding a level of depth to melee battles.

This part pisses me off because Jedi Academy does much the same thing except the fights look much, much cooler and are actually interactive beyond just clicking on force wave a lot.
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
This is the last KotOR review I'm reading. I am tired of reading the rants of morons who overhype and overrate the aspects that aren't even that good and conveniently ignore all the bad points that could've easily been done better :evil:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Spazmo said:
This part pisses me off because Jedi Academy does much the same thing except the fights look much, much cooler and are actually interactive beyond just clicking on force wave a lot.
And the fighting styles are actually different with pros and cons for each
 

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