Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Neverwinter Nights: Shadows of Undrentide
<a href=http://www.dignews.com>Digital Entertainment News</a> continues reviewing <b>NWN</b> series. We loved their <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=3008>review of NWN OC</a> that claimed that NWN <i>retains the turn-based feel of the original pencil-and-dice Dungeons and Dragons game</i>. Well, today we bring to your attention their less enthusiastic <a href=http://www.dignews.com/review.php?story_id=1887>review of SoU</a> that was given only <b>6.2 out of 10</b>
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<blockquote>While Atari and BioWare have introduced one of the most playable and compelling RPGs in years in the form of Neverwinter Nights, the first expansion pack, Shadows of Undrentide was a mildly disappointing follow-up title. The main reason for this is the short-and-skimpy approach Atari and BioWare took the first time out.
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Speaking of the Aurora Toolset, my review of Neverwinter Nights tended to lead one to the impression that creating a gameworld was a snap with Aurora. That’s not quite true. While there is more documentation and tutorials and wizards available for the amateur game designer within the Aurora Toolset, making the basic tasks easier, you still need to become something of a rookie programmer to accomplish much in Aurora. </blockquote>
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Can't argue with that. It was a very weak but overpriced expansion. The reviewer still managed to insert some hype by calling it "an extension of the best D&D RPG on PC" though.
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.dignews.com>Digital Entertainment News</a> continues reviewing <b>NWN</b> series. We loved their <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=3008>review of NWN OC</a> that claimed that NWN <i>retains the turn-based feel of the original pencil-and-dice Dungeons and Dragons game</i>. Well, today we bring to your attention their less enthusiastic <a href=http://www.dignews.com/review.php?story_id=1887>review of SoU</a> that was given only <b>6.2 out of 10</b>
<br>
<br>
<blockquote>While Atari and BioWare have introduced one of the most playable and compelling RPGs in years in the form of Neverwinter Nights, the first expansion pack, Shadows of Undrentide was a mildly disappointing follow-up title. The main reason for this is the short-and-skimpy approach Atari and BioWare took the first time out.
<br>
<br>
Speaking of the Aurora Toolset, my review of Neverwinter Nights tended to lead one to the impression that creating a gameworld was a snap with Aurora. That’s not quite true. While there is more documentation and tutorials and wizards available for the amateur game designer within the Aurora Toolset, making the basic tasks easier, you still need to become something of a rookie programmer to accomplish much in Aurora. </blockquote>
<br>
Can't argue with that. It was a very weak but overpriced expansion. The reviewer still managed to insert some hype by calling it "an extension of the best D&D RPG on PC" though.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>