Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Phase: Exodus
<a href=http://rpgvault.ign.com>RPG Vault</a> posted an <a href=http://rpgvault.ign.com/articles/464/464008p1.html>interview</a> with two developers of <a href=http://www.russobit-m.ru/eng/games/exodus>Phase: Exodus</a>, a turn-based, post-apocalyptic RPG set in 2062
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<blockquote><i>What alternatives are available with respect to creating or choosing a player character, and also to personalizing aspects like abilities, race, gender, class, abilities and physical features? And is there any form of party?</i>
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In Phase: Exodus world, there are four characters. The player is able to choose one in the beginning of the game. Each of them has their own abilities (bonuses and defects to the primary characteristics and modifiers), inventory, armor, etc. For example, one of them has been exiled from the Autonomy Station 12/5, where, as the result of isolation, damaged machines and lack of specialists, a new quasi-science based on wrong notions about the world has appeared.
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The situation at the isolated Station can be characterized this way - ignorant people, a primitive society with a Director, his administration and officers as the only government, with unlimited power. All services at the Station are carried out by so-called "technical shamans" with a number of learned "rituals".
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The main character - one of the apprentices - finds part of the Archive in the main (not functioning and desolate) block of the station. Trying to understand the documents, he figures out the true nature of Station and tries to explain it all to his friends in the Block. In 2062, he leaves the Station, exiled as the heretic...
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When the player creates the character, he can choose one of four avatars, which defines the storyline of the game at the macro-quests level. Also, the following things can be modified - primary characteristics, bonuses to different skills, talents and defects (if the character has them).
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<br>
Also, you can form a party troop. It can consist up to three characters, excluding the player. The characters in your troop are not fully under your control, but you can direct their actions like:
<br>
<br>
Change the mode of behavior in the battle (aggressive, sniper, etc), distance adjustment, weapons and armor control, skills control (you can distribute priorities - what skills to develop first), barter. </blockquote>
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Love the story so far. A game that has technical shamans and rituals gotta be good. I loved all the old sci-fi stories about huge colony ships and new generations of colonists loosing the knowledge and original purpose and developing a new culture based on the ship and its history.
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Spotted at: <A HREF="http://www.nma-fallout.com/">NMA</A>
<a href=http://rpgvault.ign.com>RPG Vault</a> posted an <a href=http://rpgvault.ign.com/articles/464/464008p1.html>interview</a> with two developers of <a href=http://www.russobit-m.ru/eng/games/exodus>Phase: Exodus</a>, a turn-based, post-apocalyptic RPG set in 2062
<br>
<br>
<blockquote><i>What alternatives are available with respect to creating or choosing a player character, and also to personalizing aspects like abilities, race, gender, class, abilities and physical features? And is there any form of party?</i>
<br>
<br>
In Phase: Exodus world, there are four characters. The player is able to choose one in the beginning of the game. Each of them has their own abilities (bonuses and defects to the primary characteristics and modifiers), inventory, armor, etc. For example, one of them has been exiled from the Autonomy Station 12/5, where, as the result of isolation, damaged machines and lack of specialists, a new quasi-science based on wrong notions about the world has appeared.
<br>
<br>
The situation at the isolated Station can be characterized this way - ignorant people, a primitive society with a Director, his administration and officers as the only government, with unlimited power. All services at the Station are carried out by so-called "technical shamans" with a number of learned "rituals".
<br>
<br>
The main character - one of the apprentices - finds part of the Archive in the main (not functioning and desolate) block of the station. Trying to understand the documents, he figures out the true nature of Station and tries to explain it all to his friends in the Block. In 2062, he leaves the Station, exiled as the heretic...
<br>
<br>
When the player creates the character, he can choose one of four avatars, which defines the storyline of the game at the macro-quests level. Also, the following things can be modified - primary characteristics, bonuses to different skills, talents and defects (if the character has them).
<br>
<br>
Also, you can form a party troop. It can consist up to three characters, excluding the player. The characters in your troop are not fully under your control, but you can direct their actions like:
<br>
<br>
Change the mode of behavior in the battle (aggressive, sniper, etc), distance adjustment, weapons and armor control, skills control (you can distribute priorities - what skills to develop first), barter. </blockquote>
<br>
Love the story so far. A game that has technical shamans and rituals gotta be good. I loved all the old sci-fi stories about huge colony ships and new generations of colonists loosing the knowledge and original purpose and developing a new culture based on the ship and its history.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.nma-fallout.com/">NMA</A>