Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
<a target=_blank href=http://www.gamespot.com>GameSpot</a> has posted another part of <a href=http://www.rpgcodex.com/peopledetails.php?id=4>Leon Boyarsky</a>'s <a target=_blank href=http://www.vampirebloodlines.com/>Vampire: Bloodlines</a> dev diary, this time about problems they had with combining an RPG with a shooter:
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<ul>Without giving too much away, we've found that a lot of player feedback, coupled with an under-the-hood tweaking of the system, has resulted in a good overall combination of the RPG and shooter aspects of the game. I say "under-the-hood" because our goal is to make the game feel like a true-to-the-rules Vampire experience, though sometimes adhering slavishly to the actual pen-and-paper rules almost makes the game seem like it's no longer a faithful translation. We've encountered this issue a lot in making RPGs in the past--as I'm sure the makers of other RPG games have. The important thing is that players get a rewarding experience with the desired feel, and this means a certain amount of massaging the rules. If we've done our job right (which I feel we have, of course), both novices and seasoned players will have a satisfying experience playing Bloodlines. </ul>
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Go ahead and read the full thing <a target=_blank href=http://www.gamespot.com/pc/rpg/vtmb/preview_6086694.html>here</a>.
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Spotted at: <A HREF="http://www.rpgvault.net">RPGVault</A>
<a target=_blank href=http://www.gamespot.com>GameSpot</a> has posted another part of <a href=http://www.rpgcodex.com/peopledetails.php?id=4>Leon Boyarsky</a>'s <a target=_blank href=http://www.vampirebloodlines.com/>Vampire: Bloodlines</a> dev diary, this time about problems they had with combining an RPG with a shooter:
<br>
<br>
<ul>Without giving too much away, we've found that a lot of player feedback, coupled with an under-the-hood tweaking of the system, has resulted in a good overall combination of the RPG and shooter aspects of the game. I say "under-the-hood" because our goal is to make the game feel like a true-to-the-rules Vampire experience, though sometimes adhering slavishly to the actual pen-and-paper rules almost makes the game seem like it's no longer a faithful translation. We've encountered this issue a lot in making RPGs in the past--as I'm sure the makers of other RPG games have. The important thing is that players get a rewarding experience with the desired feel, and this means a certain amount of massaging the rules. If we've done our job right (which I feel we have, of course), both novices and seasoned players will have a satisfying experience playing Bloodlines. </ul>
<br>
<br>
Go ahead and read the full thing <a target=_blank href=http://www.gamespot.com/pc/rpg/vtmb/preview_6086694.html>here</a>.
<br>
<br>
Spotted at: <A HREF="http://www.rpgvault.net">RPGVault</A>