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Interview A few words with Michal Kicinski, Co-Founder of CD Projekt

DarkUnderlord

Professional Throne Sitter
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Tags: CD Projekt; Michal Kicinski; Witcher, The

<p>Some months ago (before CD Projekt were rumoured to be facing imminent doom), we asked Michal Kicinski, Co-Founder of CD Projekt a few questions about RPGs, hype and what Cd Projekt were up to. A few months later and with issues of timing and translating Polish out of the way, <a href="http://www.rpgcodex.net/content.php?id=189">here it is</a>:</p>
<p>&nbsp;</p>
<p style="padding-left: 30px;">Lastly, I'd like to send greetings from the CD Projekt team to the Codex community. There's no denying you are very demanding, but these demands are seldom baseless. Even though we do not post here very actively, we often browse the Codex, trying to draw conclusions from the discussions here and amend our projects if we decide it's needed. Of course, substantial points are the most useful; but reading some hearty bitching and creative invective-hurling is an interesting diversion :)</p>
<p>&nbsp;</p>
<p>Oh I'm sorry, did you want me to quote something more interesting? You'll have to <a href="http://www.rpgcodex.net/content.php?id=189">read the interview for that</a>.</p>
 

Darth Roxor

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We didn't want the vision of the game to be in any way distorted or damped. An odd example of that occured during a conversation with a publisher who said that on account of their market research players overall want their protagonist to be an elfish woman and that if we had changed The Witcher accordingly they would have considered negotiating a contract

the cut and shortened English dialogues - something that was advised by „experts" of the western markets

TB combat has one huge advantage: it gives a lot of tactical possibilities and the outcome depends entirely on intellectual effort. For a lot of players, and that's the drawback, it might look too statistical and play out too slowly though, which is far from realistic.

facepalm2.jpg


this became one of my favourite images lately


Tak samo jak większość graczy mierzi nas wszechobecna wtórność, liczne produkcje kładące główny nacisk na grafikę i niewiele więcej

r00fles. I found that before you could ninja-edit, DU



Anyway, a good interview.
 

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