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- Jun 18, 2002
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Tags: Neverwinter Nights 2: Mysteries of Westgate
<a href="http://nwvault.ign.com/View.php?view=Interviews.Detail&id=340">NWNVault interview the guys behind Mysteries of Westgate</a>. They talk about the trials and tribulations, the delays and the design:
<br>
<blockquote><b>How has the delay influenced the Ossian team? Has it been discouraging? Would the team still work on further ventures for NWN2 with this in mind? Maybe you are already?</b>
<br>
<br>
Luke: Has the delay been discouraging? Sure it has. Eighteen months is a very long time, and not just in game development – that’s a fair chunk of life to be sat around waiting, especially when it’s a debut commercial project that carries the hopes of a studio on its shoulders. Would the team still work on further ventures for NWN2? Yes, I believe they would – the passion in the Ossian team for the game and the community still burns strong. Throughout the frustrating months of MoW’s delay, team members were working hard on their personal projects, or else lending advice and help to other community members. Many on the Ossian team have invested hundreds of hours into NWN2 outside of their personal work on Mysteries of Westgate. Some of us have been contributing to the Neverwinter franchise for over half a decade.
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[...]
<br>
<b>How did Westgate come to be home to this adventure? A favorite of an old DM perhaps?</b>
<br>
<br>
Luke: After we decided to do a city adventure, we began researching likely locales. Westgate fitted the bill perfectly as somewhere that could facilitate an intrigue-laden adventure while allowing characters of any alignment to role-play. It’s a corrupt place with an “anything goes” mentality and numerous factions vying for control. Also, it’s just small enough so that we could feature much of the city without it feeling abstracted. Waterdeep, for example, would require an OC-sized game to do it justice.</blockquote>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
<a href="http://nwvault.ign.com/View.php?view=Interviews.Detail&id=340">NWNVault interview the guys behind Mysteries of Westgate</a>. They talk about the trials and tribulations, the delays and the design:
<br>
<blockquote><b>How has the delay influenced the Ossian team? Has it been discouraging? Would the team still work on further ventures for NWN2 with this in mind? Maybe you are already?</b>
<br>
<br>
Luke: Has the delay been discouraging? Sure it has. Eighteen months is a very long time, and not just in game development – that’s a fair chunk of life to be sat around waiting, especially when it’s a debut commercial project that carries the hopes of a studio on its shoulders. Would the team still work on further ventures for NWN2? Yes, I believe they would – the passion in the Ossian team for the game and the community still burns strong. Throughout the frustrating months of MoW’s delay, team members were working hard on their personal projects, or else lending advice and help to other community members. Many on the Ossian team have invested hundreds of hours into NWN2 outside of their personal work on Mysteries of Westgate. Some of us have been contributing to the Neverwinter franchise for over half a decade.
<br>
[...]
<br>
<b>How did Westgate come to be home to this adventure? A favorite of an old DM perhaps?</b>
<br>
<br>
Luke: After we decided to do a city adventure, we began researching likely locales. Westgate fitted the bill perfectly as somewhere that could facilitate an intrigue-laden adventure while allowing characters of any alignment to role-play. It’s a corrupt place with an “anything goes” mentality and numerous factions vying for control. Also, it’s just small enough so that we could feature much of the city without it feeling abstracted. Waterdeep, for example, would require an OC-sized game to do it justice.</blockquote>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>