Jason
chasing a bee
Tags: Rogue
Gamasutra slapped up <a href="http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php?page=1" target="blank">"The History of Rogue"</a>, a retrospective on the game that put the rogue in roguelike.
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<blockquote>Unfortunately for Epyx and the Rogue team, the commercial versions of the game failed miserably. Wichman blames rampant piracy, but it's likelier that the humble character-set graphics in most versions turned off gamers who were accustomed to advanced sprite-based graphics.
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Also, 1983 saw the release of Origin's Ultima III (see book Chapter 23), a game that many considered to be the best role-playing game ever designed for a computer. Its colorful graphics and smooth interface must have made Rogue seem primitive by comparison. </blockquote>
<br>
Spotted at: <A HREF="http://www.gamasutra.com/">Gamasutra</A>
Gamasutra slapped up <a href="http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php?page=1" target="blank">"The History of Rogue"</a>, a retrospective on the game that put the rogue in roguelike.
<br>
<blockquote>Unfortunately for Epyx and the Rogue team, the commercial versions of the game failed miserably. Wichman blames rampant piracy, but it's likelier that the humble character-set graphics in most versions turned off gamers who were accustomed to advanced sprite-based graphics.
<br>
<br>
Also, 1983 saw the release of Origin's Ultima III (see book Chapter 23), a game that many considered to be the best role-playing game ever designed for a computer. Its colorful graphics and smooth interface must have made Rogue seem primitive by comparison. </blockquote>
<br>
Spotted at: <A HREF="http://www.gamasutra.com/">Gamasutra</A>