- Joined
- Jun 18, 2002
- Messages
- 28,544
Tags: Knights of the Chalice
If an old school turn-based RPG type thing is up your ally, you may want to watch out for Knights of the Chalice. Local Codexian <a href="http://www.rpgcodex.net/content.php?id=190">Andhaira interviewed the game's indie developer, Pierre</a>:
<br>
<blockquote>Knights of the Chalice is a traditional 2D RPG where you create a party of heroes and embark on a series of adventures in a fantasy world. The game features tactical turn-based combat, a good AI and user-friendly interface. It is based on the Open Game Content 3.5 from Wizards of the Coast.
<br>
[...]
<br>
<b>5. What games influenced Knights of the Chalice and how did they influence you?</b>
<br>
<br>
Mostly two games: Dark Sun Shattered Lands and Temple of Elemental Evil. Dark Sun has a great interface and fast gameplay which I have tried to replicate, and TOEE has the D&D 3.5 ruleset and a superb help system that records the detail of all dice rolls and modifiers.
<br>
[...]
<br>
It is firstly about good turn-based combat. This is achieved, hopefully, through the variety of combat situations (as the party may be ambushed, surprised, fighting with allies, etc) and the variety of opponents, magic spells and tactics. All enemies behave as a group and you will not be able to fight them one by one as in the Infinity Engine games. Dragons are my favourite enemy, from time to time they will reposition themselves in order to blast the party with their breath weapon.</blockquote>
<br>
Zoink.
If an old school turn-based RPG type thing is up your ally, you may want to watch out for Knights of the Chalice. Local Codexian <a href="http://www.rpgcodex.net/content.php?id=190">Andhaira interviewed the game's indie developer, Pierre</a>:
<br>
<blockquote>Knights of the Chalice is a traditional 2D RPG where you create a party of heroes and embark on a series of adventures in a fantasy world. The game features tactical turn-based combat, a good AI and user-friendly interface. It is based on the Open Game Content 3.5 from Wizards of the Coast.
<br>
[...]
<br>
<b>5. What games influenced Knights of the Chalice and how did they influence you?</b>
<br>
<br>
Mostly two games: Dark Sun Shattered Lands and Temple of Elemental Evil. Dark Sun has a great interface and fast gameplay which I have tried to replicate, and TOEE has the D&D 3.5 ruleset and a superb help system that records the detail of all dice rolls and modifiers.
<br>
[...]
<br>
It is firstly about good turn-based combat. This is achieved, hopefully, through the variety of combat situations (as the party may be ambushed, surprised, fighting with allies, etc) and the variety of opponents, magic spells and tactics. All enemies behave as a group and you will not be able to fight them one by one as in the Infinity Engine games. Dragons are my favourite enemy, from time to time they will reposition themselves in order to blast the party with their breath weapon.</blockquote>
<br>
Zoink.