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Interview Bill Roper's Wonder Years

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Bill Roper; Flagship Studios

<a href="http://www.gamasutra.com/view/feature/4026/the_hardwon_wisdom_of_bill_roper.php" target="blank">Over at Gamasutra</a>, Bill Roper answered questions covering the highs and lows of his career.
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<blockquote>So, what are a few of the biggest things that you think you learned in that process?
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BR: I think a lot of it is just looking at business models that work and don't work, ways to interact with publishers that worked and didn't work, gameplay decisions that we made. Things like just doing far too much in our design, trying to do way too many things, trying to appease too many people and players.
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But I think the biggest one that I learned, and it's very cliché, is that it's just a business. I was very personally, more emotionally invested in the company. And everyday when we were struggling to keep it open, the thought of "I'm going to let down a hundred people and let all these guys go," like, "I'm going to ruin their lives. I can't make this happen."
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And so that was really hard. Being on the other side of it, I can look at that and say, "I learned a lot from this failure." Every week easily at Cryptic, if not every day, someone says, "Hey, we should do this." I'm like, "No, that won't work, and here's why it doesn't work." </blockquote>
 

Callaxes

Arbiter
Joined
Apr 17, 2007
Messages
1,676
roper_bill.jpg


From the look of his face, I'd say he has sex in/with that outfit.
 

Kingston

Arcane
Joined
Jan 13, 2007
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I lack the wit to put something hilarious here
Not a bad interview. Roper does appear to be quite a sincere guy. He isn't the typical developer who touts his own horn, at least not right now. Failing Hellgate-style must be quite a humbling experience.

Comedy gold at comments section:

"But it's just a business. We're not sending people to the moon. We're not saving lives. We're not curing cancer."

I dont agree, this is big mistake, because we saving souls. Because some games contains piece of art (yes we must work on this, we are on start) and art can save our souls, without art we are as machines. We emotions and ideas to feed our souls, else we the empty, wortless.
 

Rohit_N

Prophet
Patron
Joined
Feb 15, 2007
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Houston, Texas
Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Gamasutra's commenters aren't known for judging games as games. There must be meaning, a message. Enjoyment isn't enough - in fact, it's not even a requirement.
 

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