Tags: Piranha Bytes; Risen
<a href="http://risen.gram.pl/news.php">Polish Risen fanboys</a> interviewed Piranha Bytes' Björn Pankratz about their upcoming Gothic-like RPG Risen. <a href="http://forum.worldofplayers.de/forum/showthread.php?t=609041">Here's</a> the original in English posted on <a href="http://www.worldofrisen.de/">World of Risen</a>.
<br>
<br>
And here's a snippet:
<br>
<blockquote>3. Could you tell us just a bit of your secrets about: the number of
<br>
towns, guilds and monsters or maybe type of monsters?
<br>
<br>
Björn Pankratz: We’ve got 3 different factions. The Inquisitor’s army is definitely the
<br>
strongest faction in Risen. The Inquisitor has taken over the command over
<br>
the island the game is taking place, and has sent all inhabitants into a
<br>
small coastal town where they live partially on the streets. He enforces a
<br>
curfew for all but his followers, and everyone who is caught outside is
<br>
taken prisoner and impressed into becoming a soldier for the Inquisition.
<br>
<br>
A group of mighty mages from that Island try to help the inhabitants, but
<br>
the Inquisitor has also taken the monastery as his headquarter.
<br>
<br>
And there’s a small group of outlaws lead by the shady “Don” who don’t
<br>
conform to the Inquisitor’s new rules. They hide near a deserted ruin in
<br>
the swamp and continue their temple raids from there.
<br>
<br>
Monster-wise we tried to create a set of monsters that have not been seen
<br>
in other games before. One of them for example is the Ashbeast. Ashbeasts
<br>
owe their name to their gray pelt and the fact that, as a rule, they live
<br>
in caves and rocky gorges near volcanoes. They live underground and are
<br>
blind, but have an excellent sense of smell. They are very dangerous for
<br>
people, who are found on their menu. Ashbeasts are creatures of the
<br>
underworld and generally do not leave their caves. However, with the
<br>
displacement of the temple ruins to the surface, they have become alarmed
<br>
and can now also be found on the surface. </blockquote>
<br>
An island, bandits, mages and ironclad militia. Why am I getting this strong feeling of deja vu?
<br>
<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>
<a href="http://risen.gram.pl/news.php">Polish Risen fanboys</a> interviewed Piranha Bytes' Björn Pankratz about their upcoming Gothic-like RPG Risen. <a href="http://forum.worldofplayers.de/forum/showthread.php?t=609041">Here's</a> the original in English posted on <a href="http://www.worldofrisen.de/">World of Risen</a>.
<br>
<br>
And here's a snippet:
<br>
<blockquote>3. Could you tell us just a bit of your secrets about: the number of
<br>
towns, guilds and monsters or maybe type of monsters?
<br>
<br>
Björn Pankratz: We’ve got 3 different factions. The Inquisitor’s army is definitely the
<br>
strongest faction in Risen. The Inquisitor has taken over the command over
<br>
the island the game is taking place, and has sent all inhabitants into a
<br>
small coastal town where they live partially on the streets. He enforces a
<br>
curfew for all but his followers, and everyone who is caught outside is
<br>
taken prisoner and impressed into becoming a soldier for the Inquisition.
<br>
<br>
A group of mighty mages from that Island try to help the inhabitants, but
<br>
the Inquisitor has also taken the monastery as his headquarter.
<br>
<br>
And there’s a small group of outlaws lead by the shady “Don” who don’t
<br>
conform to the Inquisitor’s new rules. They hide near a deserted ruin in
<br>
the swamp and continue their temple raids from there.
<br>
<br>
Monster-wise we tried to create a set of monsters that have not been seen
<br>
in other games before. One of them for example is the Ashbeast. Ashbeasts
<br>
owe their name to their gray pelt and the fact that, as a rule, they live
<br>
in caves and rocky gorges near volcanoes. They live underground and are
<br>
blind, but have an excellent sense of smell. They are very dangerous for
<br>
people, who are found on their menu. Ashbeasts are creatures of the
<br>
underworld and generally do not leave their caves. However, with the
<br>
displacement of the temple ruins to the surface, they have become alarmed
<br>
and can now also be found on the surface. </blockquote>
<br>
An island, bandits, mages and ironclad militia. Why am I getting this strong feeling of deja vu?
<br>
<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>