Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Blade and Sword
<a href=http://www.gamezilla.com>Gamezilla</a> reviewed <b>Blade&Sword</b> and posted <a href=http://www.gamezilla.com/review.aspx?review=8803>very negative impressions</a> concluding that <i>there is just not enough here to justify spending your hard earned cash on this game.</i>
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<blockquote>Set in a pseudo-mythical Chinese environment, once you actually helm the controls you’ll notice how Diablo like this game is. Seemingly like the first Diablo engine, the game incorporates elements not seen until the Diablo II, like the skill tree system. Each of the three characters has a wide variety of martial arts maneuvers that can be learned, any number of which can be loosed upon an unsuspecting foe.
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Which, in the end, turns out to be less than impressive, as the game has a tendency to knock down enemies when it’s least beneficial, and manages to do fairly poor damage to boot. As you progress through the game purchasing new equipment, skills, and other sundry game currencies, you’ll be able to build in a series of combos that are unique to your character. They’re sometimes a pain to pull off, but can produce some impressive results, and as far as I can see, they’re the backbone of the only real way to advance quickly through the game.</blockquote>
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That doesn't sound that bad, so the reasons for hatred remain unknown
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And this one is for Role-Player:
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<blockquote>While you’re fighting, you can use the Alt key to block, and the Space Bar to dodge </blockquote>
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Although I prefer stat-based defense, you'd like these sorta things and probably even call them tactics
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.gamezilla.com>Gamezilla</a> reviewed <b>Blade&Sword</b> and posted <a href=http://www.gamezilla.com/review.aspx?review=8803>very negative impressions</a> concluding that <i>there is just not enough here to justify spending your hard earned cash on this game.</i>
<br>
<br>
<blockquote>Set in a pseudo-mythical Chinese environment, once you actually helm the controls you’ll notice how Diablo like this game is. Seemingly like the first Diablo engine, the game incorporates elements not seen until the Diablo II, like the skill tree system. Each of the three characters has a wide variety of martial arts maneuvers that can be learned, any number of which can be loosed upon an unsuspecting foe.
<br>
<br>
Which, in the end, turns out to be less than impressive, as the game has a tendency to knock down enemies when it’s least beneficial, and manages to do fairly poor damage to boot. As you progress through the game purchasing new equipment, skills, and other sundry game currencies, you’ll be able to build in a series of combos that are unique to your character. They’re sometimes a pain to pull off, but can produce some impressive results, and as far as I can see, they’re the backbone of the only real way to advance quickly through the game.</blockquote>
<br>
That doesn't sound that bad, so the reasons for hatred remain unknown
<br>
<br>
And this one is for Role-Player:
<br>
<blockquote>While you’re fighting, you can use the Alt key to block, and the Space Bar to dodge </blockquote>
<br>
Although I prefer stat-based defense, you'd like these sorta things and probably even call them tactics
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>