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Interview Sacred team interviewed by RPGDot

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Ascaron Entertainment; Sacred

<a href="http://www.rpgdot.com">RPGDot</a> have an <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=865>interview</a> with the team from <a href=http://ascaron.com/>Ascaron GmbH</a> about their upcoming action RPG <a href=http://ascaron.com/gb/gb_sacred/index.html>Sacred</a>.
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<blockquote>Dr. Michael Bhatty: You can access about 70% to 80% of the world of Ancaria from the beginning. The rest will be accessible during the main quest. This world has a very topological setup therefore featuring over 16 political regions or over 25 geographical ones. We have vast deserts of sands, rocks, oasis, beaches; we got swamps in the darker areas, volcanic areas and misty mountains with needle trees, icy ranges and lush green kingdom sites. It features a lot of very nice places, when your move offside the main quest paths, as your can explore very interesting areas here. Of course, not all of SACRED is outdoors. We have cities and villages, where you can enter every building and dungeons, ranging from small animal caves to vast underground fortresses of the dark elves or the capital sewers.</blockquote>
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If I was a monster, I wouldn't be living in a sewer. I'd find a nice cottage in the woods, kill everyone inside it and live in there.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
The force of tradition is very strong in monsters. Hundreds of games have made sewers a preferred habitat for fantasy ecologies.
Just like thousand of adventurers have started out as Rat Catchers...
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
Maybe the sewers will be home to the thieves' guild and have no monsters. Would be a nice twist. Just like in Krondor.
 

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