Spazmo
Erudite
Tags: Gothic II; Piranha Bytes
<a href=http://www.armchairempire.com>Armchair Empire</a> have <a href=http://www.armchairempire.com/Reviews/PC%20Games/gothic-ii.htm>reviewed</a> the German CRPG <a href=http://www.pihrana-bytes.com>Gothic II</a>. It scores <b>8.2 out of 10</b>.
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<blockquote>Picking up where its predecessor left off, players come to in Xardas’ necromantic tower. He then informs you that a rift has been opened after defeating the Sleeper in the previous game now causing orcs, dragons, and all manner of beastly unpleasantness to pouring into the world. Of course it then falls upon the player to set things right. The plot, while still having its main thrust, leaves itself fairly open-endedness, similar to that of Morrowind. Players know their ultimate goal, but can try to achieve it as they see fit. There are certain scripted events that can’t be avoided, but the freedom of choice that Gothic II’s relatively non-linear nature allows is much appreciated. Dialogue in the story telling is a tad hit and miss, thanks to some highly questionable voice acting, but overall Gothic II’s story is an entertaining romp.</blockquote>
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There's no way someone named "Xardas" could be anything else than a necromancer. Any name that starts with an X is always a necromancer type.
<a href=http://www.armchairempire.com>Armchair Empire</a> have <a href=http://www.armchairempire.com/Reviews/PC%20Games/gothic-ii.htm>reviewed</a> the German CRPG <a href=http://www.pihrana-bytes.com>Gothic II</a>. It scores <b>8.2 out of 10</b>.
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<br>
<blockquote>Picking up where its predecessor left off, players come to in Xardas’ necromantic tower. He then informs you that a rift has been opened after defeating the Sleeper in the previous game now causing orcs, dragons, and all manner of beastly unpleasantness to pouring into the world. Of course it then falls upon the player to set things right. The plot, while still having its main thrust, leaves itself fairly open-endedness, similar to that of Morrowind. Players know their ultimate goal, but can try to achieve it as they see fit. There are certain scripted events that can’t be avoided, but the freedom of choice that Gothic II’s relatively non-linear nature allows is much appreciated. Dialogue in the story telling is a tad hit and miss, thanks to some highly questionable voice acting, but overall Gothic II’s story is an entertaining romp.</blockquote>
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There's no way someone named "Xardas" could be anything else than a necromancer. Any name that starts with an X is always a necromancer type.