Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Bloodlines in 2005

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: Troika Games; Vampire: The Masquerade - Bloodlines

Because of the stolen source code, Valve's Half-Life 2 has been futher delayed to summer 2004. Unfortunately, according to <a target=_blank href=http://money.cnn.com/2004/02/02/commentary/game_over/column_gaming/>CNN</a> it's not the only delayed game.
<br>
<uL>"Half-Life 2" wasn't the only game delayed by the source-code theft. Valve had licensed out the game's "Source" graphics engine to developer Troika, which was hard at work building "Vampire: The Masquerade – Bloodlines," a PC role-playing game. That game, initially set to be released this year, had to be delayed to implement the same security fixes needed on HL2. It now has a target release date of Spring 2005, said Trokia co-founder Jason Anderson. </ul>
<br>
The delay might be a good thing, though. Maybe at last we'll get a polished Troika game.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com/">Blue's News</A>
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Fuc fuck fuck fuck fuck

Well at least the game could be troika's first polished title, AND I might be able to buy a pc that's capable of running it.
Always trying to look at the bright side,

Trash
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Feh. Blame Valve.

It sounds like the did the rough equivalent of wandering through a rough neighborhood flashing a thick wad of cash. Yes, blame the ones who stole it, but smack Valve in the back of the head for giving them the opportunity.

Oh, yeah- thats a hell of a delay. How far along is Bloodlines? Because if it's close to done, and I were Troika and had to sit on it because of someone elses stupidity, I'd be pissed.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Well just because there's more time, doesn't mean they will be paid to work on it past a certain date (of course that hasn't always stopped them) Plus its hard to know how much time the security changes will take.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
i dont get it, why do they have to pull vampire back ? its not multiplayer based like hf2, its not really hurt by the code theft maybe its just an excuse to delay the release
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Crazy. I wonder how much of this is Valve ensuring they're first to market with their own tech.

Makes it all the more imperative for Troika to start on a second project, if they haven't already. I'd like an announcement sooner rather than later, thanks. :)
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
While this may ensure Troika will have enough time to polish the game off (if it ships in an unfinished state like ToEE I'd be totally pissed off), this is indeed bad news. Fuck whoever stole the code and fuck Valve for not being careful with their property.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
the whole delay is pointless, hf2 will get cheats in less than a month anyway, it doesnt matter what they rewrite, they had to have another reason for delaying it.
 

Anonymous

Guest
Also gives more time for ToEE patches, yay (and possible mod tools)!
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Nightjed said:
i dont get it, why do they have to pull vampire back ? its not multiplayer based like hf2, its not really hurt by the code theft maybe its just an excuse to delay the release

Valve were never going to allow another game to come out before HL2 using their tech. They don't want Vampire taking potential sales away from their own game.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
EEVIAC said:
Valve were never going to allow another game to come out before HL2 using their tech. They don't want Vampire taking potential sales away from their own game.

well that takes me to another issue, wth did they license an engine that is not even finished yet ?, woooo lets make halo2 with the duke forever engine so that the game never goes out as well
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
Nightjed said:
well that takes me to another issue, wth did they license an engine that is not even finished yet ?, woooo lets make halo2 with the duke forever engine so that the game never goes out as well

I don't think its a matter of engines being finished, its a matter of market placement. A publisher (Activision) licensed the engine and offered Troika the chance to make a game using another of their licenses (Vampire.) A lot of people are waiting for a the next Half Life game, yet a decent proportion of those are just waiting for the next-gen tech. I'm just assuming that Valve would have stipulated some "non-compete" agreement in the contract so that they can get as many of those initial sales for their product as possible. Its the same reason we won't see Quake 4 before Doom 3, I guess.

This is just idle speculation on my part by the way, I've tried to think about it logically - yet I understand that speculating about an industry where Occam's Razor doesn't apply is not likely to get you any closer to the truth.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
You would think Valve would be more careful, especially with the coding to their HL2 engine, which has been one of the most awaited games. I mean, did they not think anyone would try a little B&E?
 

bobbob

Novice
Joined
Dec 18, 2002
Messages
17
EEVIAC said:
Nightjed said:
i dont get it, why do they have to pull vampire back ? its not multiplayer based like hf2, its not really hurt by the code theft maybe its just an excuse to delay the release

Valve were never going to allow another game to come out before HL2 using their tech. They don't want Vampire taking potential sales away from their own game.

Yeah right you must be smoking something. HL2 will do well no matter what, valve certainly doesn't fear Troika. Only one pc game can affect HL2 sales and thats Doom 3. All the angry gimps in the world saying how they hate valve won't change the fact that HL2 will have a massive advertising campaign, great gameplay and be the sequel to the shooter that changed shooters and inspired many uninspired clones.
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
don't worry, noone here is threatening your masculinity and virility ba criticizing your favorite online game :roll:

You mean that Valve, being the froody hunks of man-meat they are, would just say "fuck that, we don't fear anyone" and allow another game to come before the game they've been hailing as a revolutionary, never-been-done-as-good-before, piece of genius? OF COURSE, why could I not see? Fuck market strategies, what matters is to appear butch to our fans who, if not for their faith in our supreme hunkness, would be revealed as the pathetic wimps they are.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
bobbob: what did hf do that "changed shooters and inspired clones" ? i dont remember anything special from it, the ai ? it might have been a little better than usual but not THAT much, graphics ? they were average at the time, multiplayer ? quake did that allready, game design ? system shock 1/2 are older, have a similar story and a much better design.

so what did hf do other than having an extra share of hype ?
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Valve has done practically nothing themselves beyond the initial Half-Life and a hell of a lot of media manipulation. PowerPlay and CS: Condition Zero never materialized, Steam's a laggy mess, TeamFortress 2's up there with Duke Nukem Forever on the vaporware lists... Don't give them credit for Counter-Strike, either; that was popular well before Valve hired Gooseman.
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
bobbob said:
Yeah right you must be smoking something. HL2 will do well no matter what, valve certainly doesn't fear Troika. Only one pc game can affect HL2 sales and thats Doom 3. All the angry gimps in the world saying how they hate valve won't change the fact that HL2 will have a massive advertising campaign, great gameplay and be the sequel to the shooter that changed shooters and inspired many uninspired clones.

First off, it's a fucking game, not a way of life. Get over the crybaby shit. Fuck Halflife. While I did enjoy it the first time I played it, it didn't revolutionize shit except for to maybe add more 'story' than your average FPS does. Unreal was the game that changed how single player FPS' were designed. Quake II was the game that revolutionized the multiplayer aspect of FPS'. Besides, I personally feel that SS2 holds the top single player FPS slot. But that's my opinion. Sheesh, you made it sound like you jerk-off regularly while playing HL. :shock:
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Rpgdot has new information:

Gamespy's daily news site has this to say:
On a related note, Activision is saying that a date we were throwing around for Troika's Vampire: The Masquerade – Bloodlines, (spring 2005) is incorrect, but did not say whether or not the game has been delayed or if it has a new date -- the game had been pegged by most retailers as coming out in June 2004, while Activision's official site simply states 2004.

http://www.rpgdot.com

:D
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Heh. Mebbeh Jason was a bit too careful in his release date estimations? Or is Activision just covering until they can say that it'll actually come out in 2005? All these fiscal reports and stuff that I-play seems to master so well... ho hum.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Psilon: I read the other day that some site (Voodoo Extreme, I think, or whichever site is hosted by IGN) got a couple review copies of CS:CZ, so it's apparently pretty much finished, although I still say it'll fail utterly.

As for Half Life in general, hey, now it's a great game. It was just really cool. The only bad thing about it is how all the scripted sequences inspired later FPSs to be loaded with canned events--think MOHAA. As for the multiplayer, Quake II may have done it first, but goddamn if Half Life didn't do it really, really well. An engine that runs well on all sorts of computers and is easy to mod leads to dozens of thousands of people still playing Counter-Strike (and, to a lesser extent, my personal favourite Teamfortress Classic) today.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Wasn't Quake 2 missing the MP component on its release? I seem to remember something like that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom