Edward_R_Murrow
Arcane
Tags: Deep Silver; Risen
...are an unintrusive user interface and NPC schedules. Risen's publisher, Deep Silver, had their man, Daniel Oberlerchner, <a href="http://blogs.ign.com/DeepSilver_Risen/2009/07/29/125782/">say some words</a> on IGN's new Risen blog.<blockquote>Sometimes Risen doesn’t feel like an RPG but more like a medieval fantasy simulation because of the dense and authentic atmosphere. One important factor to create believable worlds is the immersion and most people tend to forget that a complex or distracting UI can destroy much of the level designers work by reminding the user every time that he/she is playing a game. The interface of Risen on the other hand is both functional and minimalist at the same time since it only consists of a quickslot bar and two bars which display your health/mana at the bottom of the screen.
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The second most important component for an organic world is the simulation of believable NPCs. Every NPC has its own daily routine and requirement which means that they will take a bite if they feel so and sit down if they are tired. Even the monsters take a nap at night in the woods which kind of leads to strange situation when you’re stumbling over a sleeping boar in the pitch dark night during a short stroll in the woods nearby.</blockquote>Why am I getting such a case of deja vu here?
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Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>
...are an unintrusive user interface and NPC schedules. Risen's publisher, Deep Silver, had their man, Daniel Oberlerchner, <a href="http://blogs.ign.com/DeepSilver_Risen/2009/07/29/125782/">say some words</a> on IGN's new Risen blog.<blockquote>Sometimes Risen doesn’t feel like an RPG but more like a medieval fantasy simulation because of the dense and authentic atmosphere. One important factor to create believable worlds is the immersion and most people tend to forget that a complex or distracting UI can destroy much of the level designers work by reminding the user every time that he/she is playing a game. The interface of Risen on the other hand is both functional and minimalist at the same time since it only consists of a quickslot bar and two bars which display your health/mana at the bottom of the screen.
<br>
<br>
The second most important component for an organic world is the simulation of believable NPCs. Every NPC has its own daily routine and requirement which means that they will take a bite if they feel so and sit down if they are tired. Even the monsters take a nap at night in the woods which kind of leads to strange situation when you’re stumbling over a sleeping boar in the pitch dark night during a short stroll in the woods nearby.</blockquote>Why am I getting such a case of deja vu here?
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Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>