Spazmo
Erudite
Tags: Freedom Force versus the Third Reich; Irrational Games
<a href=http://pc.ign.com>IGN PC</a> have put up an <a href=http://pc.ign.com/articles/489/489526p1.html>interview</a> with <b>Ken Levine</b> of <a href=http://www.irrationalgames.com/>Irrational Games</a> about how their upcoming <a href=http://www.irrationalgames.com/ff/>Freedom Force</a> sequel (sort of) <b>Freedom Force vs. the Third Reich</b> is going to get to us.
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<blockquote>Ken Levine: Irrational Games has decided to venture into new territory by self-funding the development of Freedom Force vs. The Third Reich. In the near future, we will start the process of selecting a co-publishing/distribution partner, both in North America and internationally. This is a huge task that has not often been explored by developers. We've received many nice queries from great publishers, and even went down the road considering proposals, but in the end, we decided it was better for us, better for the product, and better for the fans to do it this way.</blockquote>
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I like this because it reassures me that at least they won't have trouble finding a publisher once they have something near a gold burn. Just don't go with <a href=http://www.eagames.com/home.jsp>EA</a> again, Irrational. <i>Please</i> not EA. I'm tired of giving those bastards my money.
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The interview also gives a tentative release for the game: Q3 2004.
<a href=http://pc.ign.com>IGN PC</a> have put up an <a href=http://pc.ign.com/articles/489/489526p1.html>interview</a> with <b>Ken Levine</b> of <a href=http://www.irrationalgames.com/>Irrational Games</a> about how their upcoming <a href=http://www.irrationalgames.com/ff/>Freedom Force</a> sequel (sort of) <b>Freedom Force vs. the Third Reich</b> is going to get to us.
<br>
<br>
<blockquote>Ken Levine: Irrational Games has decided to venture into new territory by self-funding the development of Freedom Force vs. The Third Reich. In the near future, we will start the process of selecting a co-publishing/distribution partner, both in North America and internationally. This is a huge task that has not often been explored by developers. We've received many nice queries from great publishers, and even went down the road considering proposals, but in the end, we decided it was better for us, better for the product, and better for the fans to do it this way.</blockquote>
<br>
<br>
I like this because it reassures me that at least they won't have trouble finding a publisher once they have something near a gold burn. Just don't go with <a href=http://www.eagames.com/home.jsp>EA</a> again, Irrational. <i>Please</i> not EA. I'm tired of giving those bastards my money.
<br>
<br>
The interview also gives a tentative release for the game: Q3 2004.