Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Star Wars: Knights of the Old Republic
<a href=http://www.gamespot.com.au>GameSpot AU</a> posted a very detailed and rather thoughtful <a href=http://www.gamespot.com.au/pcgames/reviews/0,2000013604,39115948,00.htm>review</a> of <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a> giving it <b>9 out of 10</b>.
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<blockquote>Knights Of The Old Republic's array of skills and developmental choices can initially be a little overwhelming, although the game has a lot of inbuilt help text, and many choices can be automated. The downside of this freedom is that you can initially create a character who is quite weak and struggles through a lot of the game's early conflicts. The 3rd Edition D&D rules also give the game a lot of customisation...</blockquote>
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I would say that the "skills and development choices" are actually the weakest part of KOTOR and including only 3 active combat feats is a mistake, but apparently some people think that less is more.
<a href=http://www.gamespot.com.au>GameSpot AU</a> posted a very detailed and rather thoughtful <a href=http://www.gamespot.com.au/pcgames/reviews/0,2000013604,39115948,00.htm>review</a> of <a href=http://www.bioware.com/games/knights_old_republic>KOTOR</a> giving it <b>9 out of 10</b>.
<br>
<br>
<blockquote>Knights Of The Old Republic's array of skills and developmental choices can initially be a little overwhelming, although the game has a lot of inbuilt help text, and many choices can be automated. The downside of this freedom is that you can initially create a character who is quite weak and struggles through a lot of the game's early conflicts. The 3rd Edition D&D rules also give the game a lot of customisation...</blockquote>
<br>
I would say that the "skills and development choices" are actually the weakest part of KOTOR and including only 3 active combat feats is a mistake, but apparently some people think that less is more.