Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Gamers Temple curses Blade&Sword

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Blade and Sword

<a href=http://www.gamerstemple.com>Gamers Temple</a> posted a <a href=http://www.gamerstemple.com/games4/000665/000665r01.asp>review</a> of <a href=http://www.whiptailinteractive.com/games_bladeandsword.php>Blade & Sword</a> giving it <b>48%</b>, also recommending D2 instead.
<br>
<br>
<blockquote>The action aspect of the game does not fare much better. Blade & Sword is primarily a click-fest – put the cursor over an enemy, click away, move to the next, and repeat. Sure, lots of games are click-fests, but Blade & Sword feels excessively so. One of the problems is that the hit points on the enemies seem to be set too high. The basic enemies take a lot of clicks to dispatch, and the boss creatures require an extraordinary amount of clicking. Boss battles take several minutes to complete – it may not sound like much time but when a single task in a game takes five to ten minutes it feels like an eternity. Battles are prolonged even further by the fact that enemies are knocked off of their feet during battles and you can not strike them when they are down. You’ll have to pause several times during fights with each and every creature in the game as you wait for them to regain their footing. Some credit should go to the developers for adding a block key to allow you to deflect blows during fights, but at times you’ll be so impatient at the slow pace of each kill that you’ll forego blocking simply to speed things up.</blockquote>
<br>
I still don't get it. So far, this game has been criticized in different reviews for outdated graphics, clickfest gameplay, monotony, single save slot, and now for long boss battles. All of these are Diablo's trademark, so what's all the fuss is about?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Probably because it's a copycat, and also worse than the "original". The closest a game has been to actually rivalling D2, was Dungeon Siege - and that one didn't exactly have elegant game mechanics. Ehum.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I couldn't have said it better myself :lol:

Btw, Power rangers was more subtle. Narcotic is too obvious :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom