- Joined
- Jun 18, 2002
- Messages
- 28,544
Tags: Diablo III
AusGamers talk with Leonard Boyarsky and Christian Lichter about <a href="http://www.ausgamers.com/features/read/2784168">Monks and stuff in Diablo 3</a>:
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<blockquote>Simple maths dictates that this means the Monk will use multiple-click attacks, with most combos based around three stages.
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Leonard outlines how this will work; "So if you click three times in succession, some of them have three different things he does, some of them do two different things with more of a build-up, and you can mix and match. If you can switch skills really fast - this is where we get into the advanced playing skills - it's once again, the type of 'easy to learn, difficult to master' philosophy that we always try to bring to our game."
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[...]
<br>
"We do have an eye towards the endgame play," Leonard explains. "We do have an eye towards replayability - we have the random quests - once you've played Diablo or Diablo 2 through once or twice, you've gotten all the content pretty much, in terms of quests. With our game, you'll have to play it a little bit more - to get that, we're going to have more layers to it so you can dig deeper. We are really addressing the endgame stuff so there's more interesting stuff to do."
<br>
[...]
<br>
"In a lot of ways, the art style improves through iterations. Like most of the things, we went through and sorted out what's working/what's not working. It's always about gameplay. Does it read well? Does it actually help what you're trying to accomplish? From an art point of view, it's always about being accessible.</blockquote>
<br>
End Note: Game is still years away from release.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
AusGamers talk with Leonard Boyarsky and Christian Lichter about <a href="http://www.ausgamers.com/features/read/2784168">Monks and stuff in Diablo 3</a>:
<br>
<blockquote>Simple maths dictates that this means the Monk will use multiple-click attacks, with most combos based around three stages.
<br>
<br>
Leonard outlines how this will work; "So if you click three times in succession, some of them have three different things he does, some of them do two different things with more of a build-up, and you can mix and match. If you can switch skills really fast - this is where we get into the advanced playing skills - it's once again, the type of 'easy to learn, difficult to master' philosophy that we always try to bring to our game."
<br>
[...]
<br>
"We do have an eye towards the endgame play," Leonard explains. "We do have an eye towards replayability - we have the random quests - once you've played Diablo or Diablo 2 through once or twice, you've gotten all the content pretty much, in terms of quests. With our game, you'll have to play it a little bit more - to get that, we're going to have more layers to it so you can dig deeper. We are really addressing the endgame stuff so there's more interesting stuff to do."
<br>
[...]
<br>
"In a lot of ways, the art style improves through iterations. Like most of the things, we went through and sorted out what's working/what's not working. It's always about gameplay. Does it read well? Does it actually help what you're trying to accomplish? From an art point of view, it's always about being accessible.</blockquote>
<br>
End Note: Game is still years away from release.
<br>
<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>