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Editorial Mass Effect found a way to perfect dialogue

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,544
Tags: Bethesda Softworks; Mass Effect

Bethesda has become the crown jewel for RPGs and did I mention the RPG qualities of Batman: Arkham Asylum? Somebody's been huffing only-God-knows-what in order to <a href="http://web.me.com/guesty81/Gameztraffic/Articles/Entries/2009/9/13_Stat_Bonus.html">pop this one out over @ 'Gamez Traffic'</a>:
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<blockquote>After so many years of being stuck in the same mold, it seems that a new form of RPG has come to fill the void. The RPG genre has become not so much its own category, but a form that can be instilled into almost any game. Bethesda has become the crown jewel for RPGs, crafting a constant action first-person view with all the complexities of a JRPG. You level your stats, chose the way your character flows and builds, and create your own story to go along with the character. Mass Effect found a way to perfect dialogue in a way that not only reflects mood instead of word for word choice and response, but develops the dialogue trees to cater to the way you want your character to act. These games have taken the ephemeral aspects of what RPG fans crave and made them into a cohesive experience that offer both the high pace of modern games and the sensibilities of the old school classics.
<br>
<br>
These new entries into the genre have helped to introduce the concepts of role-playing to a new generation of gamers. You can still play them like a shooter and engage in constant action, or you can play them for exploration, much like Batman: Arkham Asylum (see the review under PS3), which also falls into the new RPG style of game. Although Batman doesn’t allow the player to create the background and motivation like Fallout or Mass Effect, you do get to play Batman as you see fit. You can decide how he fights, where he goes and what type of hero he really is. That is, in essence, the perfect example of an RPG.
<br>
<br>
Looking ahead we see games like Borderlands, Alpha Protocol and Dragon Age: Origins, all games that follow the new RPG style. None of these games are at all similar. [...] What they all have in common is the new RPG idea of CHOICE. What modern designers have found is that RPGs are not addictive and beloved because of leveling up or upgrades, it’s because they allow us to become our characters. Video games are ultimately about escape fantasies. </blockquote>
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"No type of game ever engaged me like the JRPG". Oh, that must be why.
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<br>
Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I guess the smaller sites have come to realise that the only fruitful type of game journalist integrity is that of holding someone's balls in your mouth while circle-jerking the rest.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,990
The New-Age RPGs are finally braking of from the real RPGs, good for them... may they fall form a cliff and die.
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
WhiskeyWolf said:
The New-Age RPGs are finally braking of from the real RPGs, good for them... may they fall form a cliff and die.

To me, it appears that these new RPGs are the only RPGs we'll be getting from the big name devs and publishers. A lot of publishers won't even touch an RPG if it has anything with turn based in it. I do hope that the indies will prove them wrong.

I'll be waiting for Age of Decadence here in my little corner...
 

coldcrow

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Patron
Joined
Mar 6, 2009
Messages
1,717
Bethesda has become the crown jewel for RPGs, crafting a constant action first-person view with all the complexities of a JRPG. You level your stats, chose the way your character flows and builds, and create your own story to go along with the character.

What in the names of all merciful goddesses happened to this persons brain?
So much retardation, mediocrity and fallacy crammed into 2 sentences - flabbergasted - :?:
 

Ogg

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Joined
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1,005
Location
River Seine
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Angthoron said:
I guess the smaller sites have come to realise that the only fruitful type of game journalist integrity is that of holding someone's balls in your mouth while circle-jerking the rest.
Don't overestimate this kind of "journalist". I'm afraid he actually believes what he's writing.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
It's MST time! :D

After so many years of being stuck in the same mold, it seems that a new form of RPG has come to fill the void.
The aptly named "void" being latrine in this case.

The RPG genre has become not so much its own category, but a form that can be instilled into almost any game.
The RPG genre has became anything but. Yes.
Bethesda has become the crown jewel for RPGs, crafting a constant action first-person view
Sounds like RPG, all right.

with all the complexities of a JRPG.
Complexities of a JRPG? Sounds like Bethesda we all know. Good thing they haven't found a way to integrate it with dynamism of chess and brain-straining puzzles of Doom, or the world as we know it would end.

You level your stats, chose the way your character flows and builds, and create your own story to go along with the character.
...that can be an illiterate orcish barbarian archmage, master thief, noble paladin and psychotic assassin, no less, all in one streamlined package.

Mass Effect found a way to perfect dialogue in a way that not only reflects mood instead of word for word choice and response, but develops the dialogue trees to cater to the way you want your character to act.
Emoticons better than text - it's now official.

These games have taken the ephemeral aspects of what RPG fans crave and made them into a cohesive experience that offer both the high pace of modern games and the sensibilities of the old school classics.
I honestly don't know what does it refer to, but the words "ephemeral" and "cohesive" suggest the brief moments of joy when you masturbate in front of comp and then have to deal with (literal) sticky keys.

These new entries into the genre have helped to introduce the concepts of role-playing to a new generation of gamers.
*Actual role-playing not included.

You can still play them like a shooter and engage in constant action, or you can play them for exploration, much like Batman: Arkham Asylum (see the review under PS3), which also falls into the new RPG style of game.
It's now official - any FPS that has ever had secret areas has become an RPG.

Although Batman doesn’t allow the player to create the background and motivation like Fallout or Mass Effect, you do get to play Batman as you see fit.
A goddamn Batman, no less.

You can decide how he fights
Like in any shooter or beat-em-up.
where he goes
Like in any game featuring exploration.

and what type of hero he really is.
*goddamn Batman.

That is, in essence, the perfect example of an RPG.
Oh, I know! Because you play the role of goddamn Batman!

Looking ahead we see games like Borderlands, Alpha Protocol and Dragon Age: Origins, all games that follow the new RPG style.
*RPG not included.

None of these games are at all similar. [...] What they all have in common is the new RPG idea of CHOICE.
It's been new since 90's, at the very least.

What modern designers have found is that RPGs are not addictive and beloved because of leveling up or upgrades, it’s because they allow us to become our characters.
It's been novel since 90's, at the very least.

Video games are ultimately about escape fantasies.
Some even escape so far they never come back.
 

Mackerel

Augur
Joined
May 17, 2009
Messages
700
doucheo.gif

He chose an apt profile picture.
 

Ch1ef

Scholar
Joined
Mar 20, 2009
Messages
1,454
DraQ said:
It's MST time! :D

After so many years of being stuck in the same mold, it seems that a new form of RPG has come to fill the void.
The aptly named "void" being latrine in this case.

The RPG genre has become not so much its own category, but a form that can be instilled into almost any game.
The RPG genre has became anything but. Yes.
Bethesda has become the crown jewel for RPGs, crafting a constant action first-person view
Sounds like RPG, all right.

with all the complexities of a JRPG.
Complexities of a JRPG? Sounds like Bethesda we all know. Good thing they haven't found a way to integrate it with dynamism of chess and brain-straining puzzles of Doom, or the world as we know it would end.

You level your stats, chose the way your character flows and builds, and create your own story to go along with the character.
...that can be an illiterate orcish barbarian archmage, master thief, noble paladin and psychotic assassin, no less, all in one streamlined package.

Mass Effect found a way to perfect dialogue in a way that not only reflects mood instead of word for word choice and response, but develops the dialogue trees to cater to the way you want your character to act.
Emoticons better than text - it's now official.

These games have taken the ephemeral aspects of what RPG fans crave and made them into a cohesive experience that offer both the high pace of modern games and the sensibilities of the old school classics.
I honestly don't know what does it refer to, but the words "ephemeral" and "cohesive" suggest the brief moments of joy when you masturbate in front of comp and then have to deal with (literal) sticky keys.

These new entries into the genre have helped to introduce the concepts of role-playing to a new generation of gamers.
*Actual role-playing not included.

You can still play them like a shooter and engage in constant action, or you can play them for exploration, much like Batman: Arkham Asylum (see the review under PS3), which also falls into the new RPG style of game.
It's now official - any FPS that has ever had secret areas has become an RPG.

Although Batman doesn’t allow the player to create the background and motivation like Fallout or Mass Effect, you do get to play Batman as you see fit.
A goddamn Batman, no less.

You can decide how he fights
Like in any shooter or beat-em-up.
where he goes
Like in any game featuring exploration.

and what type of hero he really is.
*goddamn Batman.

That is, in essence, the perfect example of an RPG.
Oh, I know! Because you play the role of goddamn Batman!

Looking ahead we see games like Borderlands, Alpha Protocol and Dragon Age: Origins, all games that follow the new RPG style.
*RPG not included.

None of these games are at all similar. [...] What they all have in common is the new RPG idea of CHOICE.
It's been new since 90's, at the very least.

What modern designers have found is that RPGs are not addictive and beloved because of leveling up or upgrades, it’s because they allow us to become our characters.
It's been novel since 90's, at the very least.

Video games are ultimately about escape fantasies.
Some even escape so far they never come back.
WOW







DUDE
 

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